mirror of
https://github.com/ZDoom/Raze.git
synced 2025-05-29 16:31:43 +00:00
- moved the hires texture replacement logic into a backend callback.
This way it can be handled transparently to the calling code. Fonts do not work yet, though.
This commit is contained in:
parent
8c241afc40
commit
ed599d0f05
12 changed files with 85 additions and 94 deletions
|
@ -16,7 +16,6 @@ enum EMatrixType
|
|||
enum PRSFlags
|
||||
{
|
||||
RF_ColorOnly = 1,
|
||||
RF_ShadeInterpolate = 64,
|
||||
RF_FogDisabled = 128,
|
||||
RF_MapFog = 256, // RRRA E2L1.
|
||||
|
||||
|
@ -78,8 +77,6 @@ struct PolymostRenderState
|
|||
bool AlphaTest = true;
|
||||
float Color[4] = { 1,1,1,1 };
|
||||
short matrixIndex[NUMMATRICES] = { -1 };
|
||||
PalEntry fullscreenTint = 0xffffff, hictint = 0xffffff, hictint_overlay = 0xffffff;
|
||||
int hictint_flags = -1;
|
||||
FDepthBiasState mBias{ };
|
||||
PolymostTextureState mMaterial;
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue