diff --git a/source/games/exhumed/src/object.cpp b/source/games/exhumed/src/object.cpp index 5b5411321..f54feb860 100644 --- a/source/games/exhumed/src/object.cpp +++ b/source/games/exhumed/src/object.cpp @@ -499,7 +499,7 @@ int BuildElevF(int nChannel, sectortype* pSector, DExhumedActor* nWallSprite, in Elevator[ElevCount].nCountZOffsets++; - Elevator[ElevCount].zOffsets[nVal] = va_arg(zlist, int); + Elevator[ElevCount].zOffsets[nVal] = va_arg(zlist, double) * zworldtoint; } va_end(zlist); @@ -546,7 +546,7 @@ int BuildElevC(int arg1, int nChannel, sectortype* pSector, DExhumedActor* nWall Elevator[ElevCount].nCountZOffsets++; - Elevator[ElevCount].zOffsets[nVal] = va_arg(zlist, int); + Elevator[ElevCount].zOffsets[nVal] = va_arg(zlist, double) * zworldtoint; } va_end(zlist); @@ -1380,7 +1380,7 @@ DExhumedActor* BuildSpark(DExhumedActor* pActor, int nVal) } else { - auto nAngle = (pActor->spr.angle + DAngle22_5) - RandomAngle9(); + auto nAngle = pActor->spr.angle + DAngle22_5 - RandomAngle9(); if (nVal) { diff --git a/source/games/exhumed/src/runlist.cpp b/source/games/exhumed/src/runlist.cpp index 2acc653e3..d487946bd 100644 --- a/source/games/exhumed/src/runlist.cpp +++ b/source/games/exhumed/src/runlist.cpp @@ -590,8 +590,8 @@ void runlist_ExecObjects() void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) { - int zListA[8]; - int zListB[8]; + double zListA[8]; + double zListB[8]; int nChannel = runlist_AllocChannel(nHitag % 1000); assert(nChannel >= 0 && nChannel < kMaxChannels); @@ -618,7 +618,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) auto nextSectorP = nextsectorneighborzptr(pSector, pSector->ceilingz, Find_CeilingUp | Find_Safe); - int nElev = BuildElevC(0, nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->int_floorz(), nextSectorP->int_ceilingz()); + int nElev = BuildElevC(0, nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->floorz, nextSectorP->ceilingz); runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0); @@ -637,7 +637,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) auto nextSectorP = nextsectorneighborzptr(pSector, pSector->floorz, Find_FloorDown | Find_Safe); - int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->int_ceilingz(), nextSectorP->int_floorz()); + int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->ceilingz, nextSectorP->floorz); runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0); @@ -686,7 +686,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) auto nextSectorP = nextsectorneighborzptr(pSector, pSector->floorz + 0.005, Find_CeilingUp | Find_Safe); if (nextSectorP == nullptr) break; - int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->int_floorz(), nextSectorP->int_ceilingz()); + int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->floorz, nextSectorP->ceilingz); runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0); return; @@ -698,7 +698,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) if (nextSectorP == nullptr) break; - int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), 400, 400, 2, nextSectorP->int_floorz(), pSector->int_floorz()); + int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), 400, 400, 2, nextSectorP->floorz, pSector->floorz); runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0); @@ -716,7 +716,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) if (nextSectorP == nullptr) break; - int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->int_floorz(), nextSectorP->int_floorz()); + int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->floorz, nextSectorP->floorz); runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0); @@ -736,7 +736,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) if (nextSectorP == nullptr) break; - int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->int_floorz(), nextSectorP->int_floorz()); + int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->floorz, nextSectorP->floorz); runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0); return; @@ -748,7 +748,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) if (nextSectorP == nullptr) break; - int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->int_floorz(), nextSectorP->int_floorz()); + int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->floorz, nextSectorP->floorz); runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0); @@ -764,7 +764,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) if (nextSectorP == nullptr) break; - int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->int_floorz(), nextSectorP->int_floorz()); + int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->floorz, nextSectorP->floorz); runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0); @@ -787,14 +787,14 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) when getting the floor z for nextSector. Here, we assume 0 and only set the correct value if nextSector is valid. */ - int zVal = 0; + double zVal = 0; auto nextSectorP = nextsectorneighborzptr(pSector, pSector->floorz, Find_FloorUp | Find_Safe); if (nextSectorP != nullptr) { - zVal = nextSectorP->int_floorz(); + zVal = nextSectorP->floorz; } - int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->int_floorz(), zVal); + int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->floorz, zVal); runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0); return; @@ -807,14 +807,14 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) when getting the floor z for nextSector. Here, we assume 0 and only set the correct value if nextSector is valid. */ - int zVal = 0; + double zVal = 0; auto nextSectorP = nextsectorneighborzptr(pSector, pSector->floorz, Find_FloorUp | Find_Safe); if (nextSectorP != nullptr) { - zVal = nextSectorP->int_floorz(); + zVal = nextSectorP->floorz; } - int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->int_floorz(), zVal); + int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->floorz, zVal); runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0); @@ -831,14 +831,14 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) when getting the floor z for nextSector. Here, we assume 0 and only set the correct value if nextSector is valid. */ - int zVal = 0; + double zVal = 0; auto nextSectorP = nextsectorneighborzptr(pSector, pSector->floorz, Find_FloorDown | Find_Safe); if (nextSectorP != nullptr) { - zVal = nextSectorP->int_floorz(); + zVal = nextSectorP->floorz; } - int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->int_floorz(), zVal); + int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->floorz, zVal); runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0); @@ -854,7 +854,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) if (nextSectorP == nullptr) break; - int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->int_floorz(), nextSectorP->int_floorz()); + int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->floorz, nextSectorP->floorz); runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0); return; @@ -862,7 +862,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) case 16: // Stuttering noise (floor makes noise) { - int nElev = BuildElevC(0, nChannel, pSector, FindWallSprites(pSector), 200, nSpeed * 100, 2, pSector->int_ceilingz(), pSector->int_floorz() - 8); + int nElev = BuildElevC(0, nChannel, pSector, FindWallSprites(pSector), 200, nSpeed * 100, 2, pSector->ceilingz, pSector->floorz - 8/256.); runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0); @@ -878,7 +878,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) case 17: // Reserved? { - int nElev = BuildElevC(0, nChannel, pSector, FindWallSprites(pSector), 200, nSpeed * 100, 2, pSector->int_ceilingz(), pSector->int_floorz() - 8); + int nElev = BuildElevC(0, nChannel, pSector, FindWallSprites(pSector), 200, nSpeed * 100, 2, pSector->ceilingz, pSector->floorz - 8/256.); runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0); @@ -890,15 +890,15 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) case 18: // Raises floor AND lowers ceiling { - int ebx = ((pSector->int_floorz() - pSector->int_ceilingz()) / 2) + pSector->int_ceilingz(); + double ebx = ((pSector->floorz - pSector->ceilingz) / 2) + pSector->ceilingz; - int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), 200, nSpeed * 100, 2, pSector->int_floorz(), ebx); + int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), 200, nSpeed * 100, 2, pSector->floorz, ebx); runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0); - int ebx2 = (((pSector->int_floorz() - pSector->int_ceilingz()) / 2) + pSector->int_ceilingz()) - 8; + double ebx2 = (((pSector->floorz - pSector->ceilingz) / 2) + pSector->ceilingz) - 8; - int nElev2 = BuildElevC(0, nChannel, pSector, FindWallSprites(pSector), 200, nSpeed * 100, 2, pSector->int_ceilingz(), ebx2); + int nElev2 = BuildElevC(0, nChannel, pSector, FindWallSprites(pSector), 200, nSpeed * 100, 2, pSector->ceilingz, ebx2); runlist_AddRunRec(sRunChannels[nChannel].a, nElev2, 0); @@ -923,14 +923,14 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) when getting the floor z for nextSector. Here, we assume 0 and only set the correct value if nextSector is valid. */ - int zVal = 0; + double zVal = 0; auto nextSectorP = nextsectorneighborzptr(pSector, pSector->floorz, Find_FloorDown | Find_Safe); if (nextSectorP) { zVal = nextSectorP->int_floorz(); } - int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), 32767, 200, 2, pSector->int_floorz(), zVal); + int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), 32767, 200, 2, pSector->floorz, zVal); runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0); @@ -946,7 +946,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) if (nextSectorP == nullptr) break; - int nElev = BuildElevC(0, nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->int_floorz(), nextSectorP->int_ceilingz()); + int nElev = BuildElevC(0, nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->floorz, nextSectorP->ceilingz); runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0); @@ -962,7 +962,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) if (nextSectorP == nullptr) break; - int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->int_floorz(), nextSectorP->int_floorz()); + int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->floorz, nextSectorP->floorz); runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0); @@ -978,7 +978,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) if (nextSectorP == nullptr) break; - int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->int_floorz(), nextSectorP->int_floorz()); + int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->floorz, nextSectorP->floorz); runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0); @@ -994,7 +994,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) if (nextSectorP == nullptr) break; - int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->int_floorz(), nextSectorP->int_floorz()); + int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->floorz, nextSectorP->floorz); runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0); @@ -1010,7 +1010,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) if (nextSectorP == nullptr) break; - int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->int_floorz(), nextSectorP->int_floorz()); + int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->floorz, nextSectorP->floorz); runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0); @@ -1026,7 +1026,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) if (nextSectorP == nullptr) break; - int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), 0x7FFF, 0x7FFF, 2, pSector->int_floorz(), nextSectorP->int_floorz()); + int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), 0x7FFF, 0x7FFF, 2, pSector->floorz, nextSectorP->floorz); runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0); @@ -1042,7 +1042,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) if (nextSectorP == nullptr) break; - int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), 0x7FFF, 0x7FFF, 2, pSector->int_floorz(), nextSectorP->int_floorz()); + int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), 0x7FFF, 0x7FFF, 2, pSector->floorz, nextSectorP->floorz); runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0); return; @@ -1054,7 +1054,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) if (nextSectorP == nullptr) break; - int nElev = BuildElevC(20, nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, nextSectorP->int_ceilingz(), pSector->int_floorz()); + int nElev = BuildElevC(20, nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, nextSectorP->ceilingz, pSector->floorz); runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0); return; @@ -1066,7 +1066,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) if (nextSectorP == nullptr) break; - int nElev = BuildElevC(28, nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, nextSectorP->int_ceilingz(), pSector->int_floorz()); + int nElev = BuildElevC(28, nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, nextSectorP->ceilingz, pSector->floorz); runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0); return; @@ -1092,7 +1092,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) if (nextSectorP == nullptr) break; - int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->int_floorz(), nextSectorP->int_floorz()); + int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->floorz, nextSectorP->floorz); runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0); return; @@ -1104,7 +1104,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) if (nextSectorP == nullptr) break; - int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), 0x7FFF, 0x7FFF, 2, pSector->int_floorz(), nextSectorP->int_floorz()); + int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), 0x7FFF, 0x7FFF, 2, pSector->floorz, nextSectorP->floorz); runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0); @@ -1161,14 +1161,14 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) when getting the floor z for nextSector. Here, we assume 0 and only set the correct value if nextSector is valid. */ - int zVal = 0; + double zVal = 0; auto nextSectorP = nextsectorneighborzptr(pSector, pSector->ceilingz, Find_CeilingDown | Find_Safe); if (nextSectorP != nullptr) { - zVal = nextSectorP->int_ceilingz(); + zVal = nextSectorP->ceilingz; } - int nElev = BuildElevC(0, nChannel, pSector, FindWallSprites(pSector), 200, nSpeed * 100, 2, pSector->int_ceilingz(), zVal); + int nElev = BuildElevC(0, nChannel, pSector, FindWallSprites(pSector), 200, nSpeed * 100, 2, pSector->ceilingz, zVal); runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0); return; @@ -1180,7 +1180,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) if (nextSectorP == nullptr) break; - int nElev = BuildElevC(0, nChannel, pSector, FindWallSprites(pSector), 200, nSpeed * 100, 2, pSector->int_ceilingz(), nextSectorP->int_ceilingz()); + int nElev = BuildElevC(0, nChannel, pSector, FindWallSprites(pSector), 200, nSpeed * 100, 2, pSector->ceilingz, nextSectorP->ceilingz); runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0); return; @@ -1192,7 +1192,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) if (nextSectorP == nullptr) break; - int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), 0x7FFF, 200, 2, nextSectorP->int_floorz(), pSector->int_floorz()); + int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), 0x7FFF, 200, 2, nextSectorP->floorz, pSector->floorz); runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0); return; @@ -1200,15 +1200,15 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) case 51: { - int edx = ((pSector->int_floorz() - pSector->int_ceilingz()) / 2) + pSector->int_ceilingz(); + double edx = ((pSector->floorz - pSector->ceilingz) / 2) + pSector->ceilingz; - int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), 200, nSpeed * 100, 2, pSector->int_floorz(), edx); + int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), 200, nSpeed * 100, 2, pSector->floorz, edx); runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0); - int eax = (((pSector->int_floorz() - pSector->int_ceilingz()) / 2) + pSector->int_ceilingz()) - 8; + edx = (((pSector->floorz - pSector->ceilingz) / 2) + pSector->ceilingz) - 8; - nElev = BuildElevC(0, nChannel, pSector, FindWallSprites(pSector), 200, nSpeed * 100, 2, pSector->int_ceilingz(), eax); + nElev = BuildElevC(0, nChannel, pSector, FindWallSprites(pSector), 200, nSpeed * 100, 2, pSector->ceilingz, edx); runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0); @@ -1220,15 +1220,15 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) case 52: { - int eax = ((pSector->int_floorz() - pSector->int_ceilingz()) / 2) + pSector->int_ceilingz(); + double eax = ((pSector->floorz - pSector->ceilingz) / 2) + pSector->ceilingz; - int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, eax, pSector->int_floorz()); + int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, eax, pSector->floorz); runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0); - eax = ((pSector->int_floorz() - pSector->int_ceilingz()) / 2) + pSector->int_ceilingz(); + eax = ((pSector->floorz - pSector->ceilingz) / 2) + pSector->ceilingz; - nElev = BuildElevC(0, nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, eax, pSector->int_ceilingz()); + nElev = BuildElevC(0, nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, eax, pSector->ceilingz); runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0); @@ -1244,15 +1244,15 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) case 53: { - int eax = ((pSector->int_floorz() - pSector->int_ceilingz()) / 2) + pSector->int_ceilingz(); + double eax = ((pSector->floorz - pSector->ceilingz) / 2) + pSector->ceilingz; - int nElev = BuildElevC(0, nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, eax, pSector->int_floorz()); + int nElev = BuildElevC(0, nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, eax, pSector->floorz); runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0); - eax = ((pSector->int_floorz() - pSector->int_ceilingz()) / 2) + pSector->int_ceilingz(); + eax = ((pSector->floorz - pSector->ceilingz) / 2) + pSector->ceilingz; - nElev = BuildElevC(0, nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, eax, pSector->int_ceilingz()); + nElev = BuildElevC(0, nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, eax, pSector->ceilingz); runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0); @@ -1268,7 +1268,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) if (nextSectorP == nullptr) break; - int nElev = BuildElevC(0, nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->int_floorz(), nextSectorP->int_ceilingz()); + int nElev = BuildElevC(0, nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->floorz, nextSectorP->ceilingz); runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0); @@ -1284,7 +1284,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) if (nextSectorP == nullptr) break; - int nElev = BuildElevC(0, nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->int_floorz(), nextSectorP->int_ceilingz()); + int nElev = BuildElevC(0, nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->floorz, nextSectorP->ceilingz); runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0); @@ -1300,7 +1300,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) if (nextSectorP == nullptr) break; - int nElev = BuildElevC(0, nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->int_floorz(), nextSectorP->int_ceilingz()); + int nElev = BuildElevC(0, nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->floorz, nextSectorP->ceilingz); runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0); return; @@ -1312,8 +1312,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) if (nextSectorP == nullptr) break; - int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->int_ceilingz(), nextSectorP->int_floorz()); - + int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->ceilingz, nextSectorP->floorz); runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0); return; } @@ -1336,7 +1335,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) auto nextSectorP = nextsectorneighborzptr(pSector, pSector->ceilingz, Find_CeilingUp | Find_Safe); - int nElev = BuildElevC(0, nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->int_floorz(), nextSectorP->int_ceilingz()); + int nElev = BuildElevC(0, nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->floorz, nextSectorP->ceilingz); runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0); return; @@ -1348,7 +1347,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) if (nextSectorP == nullptr) break; - int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->int_floorz(), nextSectorP->int_floorz()); + int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->floorz, nextSectorP->floorz); runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0); @@ -1364,7 +1363,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) case 61: { - zListB[0] = pSector->int_floorz(); + zListB[0] = pSector->floorz; int var_1C = 1; while (1) @@ -1374,7 +1373,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) break; } - zListB[var_1C] = nextSectorP->int_floorz(); + zListB[var_1C] = nextSectorP->floorz; var_1C++; } @@ -1388,7 +1387,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) case 62: { - zListA[0] = pSector->int_floorz(); + zListA[0] = pSector->floorz; int var_20 = 1; while (1) @@ -1398,7 +1397,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) break; } - zListA[var_20] = nextSectorP->int_floorz(); + zListA[var_20] = nextSectorP->floorz; var_20++; } @@ -1423,7 +1422,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) if (nextSectorP == nullptr) break; - int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->int_floorz(), nextSectorP->int_floorz()); + int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->floorz, nextSectorP->floorz); runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0); return; @@ -1436,7 +1435,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) if (nextSectorP == nullptr) break; - int nElev = BuildElevC(0, nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, (int)pSector->int_floorz(), (int)nextSectorP->int_ceilingz()); + int nElev = BuildElevC(0, nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->floorz, nextSectorP->ceilingz); runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0); @@ -1452,7 +1451,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) case 75: { - int nElev = BuildElevC(0, nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, (int)pSector->int_ceilingz(), (int)pSector->int_floorz()); + int nElev = BuildElevC(0, nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->ceilingz, pSector->floorz); runlist_AddRunRec(sRunChannels[nChannel].a, nElev, 0); return;