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- more spritetype references eliminated.
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4bc32e2777
commit
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6 changed files with 13 additions and 31 deletions
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@ -21,12 +21,6 @@ void polymost_drawsprite(int32_t snum);
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void polymost_drawmaskwall(int32_t damaskwallcnt);
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void polymost_dorotatespritemodel(int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t picnum, int8_t dashade, uint8_t dapalnum, int32_t dastat, uint8_t daalpha, uint8_t dablend, int32_t uniqid);
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void polymost_initosdfuncs(void);
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void polymost_drawrooms(void);
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void polymost_prepareMirror(int32_t dax, int32_t day, int32_t daz, fixed_t daang, fixed_t dahoriz, int16_t mirrorWall);
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void polymost_completeMirror();
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int32_t polymost_maskWallHasTranslucency(walltype const * const wall);
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int32_t polymost_spriteHasTranslucency(spritetype const * const tspr);
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void polymost_glreset(void);
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void polymost_scansector(int32_t sectnum);
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@ -1337,8 +1337,6 @@ int hitscan(const vec3_t& start, const sectortype* startsect, const vec3_t& dire
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int32_t x1, y1=0, z1=0, x2, y2, intx, inty, intz;
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int32_t i, k, daz;
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const spritetype* curspr = NULL;
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// tmp: { (int32_t)curidx, (spritetype *)curspr, (!=0 if outer sector) }
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const int32_t dawalclipmask = (cliptype&65535);
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const int32_t dasprclipmask = (cliptype >> 16);
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@ -1365,7 +1363,6 @@ int hitscan(const vec3_t& start, const sectortype* startsect, const vec3_t& dire
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auto wal2 = wal->point2Wall();
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auto const nextsect = wal->nextSector();
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if (curspr && !wal->twoSided()) continue;
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x1 = wal->pos.X; y1 = wal->pos.Y; x2 = wal2->pos.X; y2 = wal2->pos.Y;
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@ -1376,22 +1373,20 @@ int hitscan(const vec3_t& start, const sectortype* startsect, const vec3_t& dire
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if (abs(intx-sv->X)+abs(inty-sv->Y) >= abs((hitinfo.hitpos.X)-sv->X)+abs((hitinfo.hitpos.Y)-sv->Y))
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continue;
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if (!curspr)
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if ((!wal->twoSided()) || (wal->cstat & EWallFlags::FromInt(dawalclipmask)))
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{
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if ((!wal->twoSided()) || (wal->cstat & EWallFlags::FromInt(dawalclipmask)))
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{
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hit_set(&hitinfo, sec, wal, nullptr, intx, inty, intz);
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continue;
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}
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int32_t daz2;
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getzsofslopeptr(nextsect,intx,inty,&daz,&daz2);
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if (intz <= daz || intz >= daz2)
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{
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hit_set(&hitinfo, sec, wal, nullptr, intx, inty, intz);
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continue;
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}
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hit_set(&hitinfo, sec, wal, nullptr, intx, inty, intz);
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continue;
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}
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int32_t daz2;
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getzsofslopeptr(nextsect,intx,inty,&daz,&daz2);
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if (intz <= daz || intz >= daz2)
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{
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hit_set(&hitinfo, sec, wal, nullptr, intx, inty, intz);
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continue;
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}
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search.Add(nextsect);
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}
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@ -603,7 +603,7 @@ void renderDrawMapView(int cposx, int cposy, int czoom, int cang)
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LegacyRenderStyles[STYLE_Translucent], windowxy1.X, windowxy1.Y, windowxy2.X + 1, windowxy2.Y + 1);
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}
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}
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qsort(floorsprites.Data(), floorsprites.Size(), sizeof(spritetype*), [](const void* a, const void* b)
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qsort(floorsprites.Data(), floorsprites.Size(), sizeof(DCoreActor*), [](const void* a, const void* b)
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{
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auto A = *(DCoreActor**)a;
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auto B = *(DCoreActor**)b;
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@ -264,11 +264,6 @@ inline int shadeToLight(int shade)
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return PalEntry(255, light, light, light);
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}
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inline void copyfloorpal(spritetype* spr, const sectortype* sect)
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{
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if (!lookups.noFloorPal(sect->floorpal)) spr->pal = sect->floorpal;
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}
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inline void copyfloorpal(tspritetype* spr, const sectortype* sect)
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{
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if (!lookups.noFloorPal(sect->floorpal)) spr->pal = sect->floorpal;
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@ -12,7 +12,6 @@ bool System_WantGuiCapture(); // During playing this tells us whether the game m
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class FSerializer;
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struct FRenderViewpoint;
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struct spritetype;
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struct sectortype;
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struct tspritetype;
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class DCoreActor;
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@ -182,7 +182,6 @@ public:
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//HWHorizonInfo * horizon; // for horizon information
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PortalDesc * portal; // stacked sector portals
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const int * planemirror; // for plane mirrors
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spritetype* teleport; // SW's teleport-views
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};
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unsigned int vertindex;
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