diff --git a/polymer/eduke32/source/actors.c b/polymer/eduke32/source/actors.c
index 0c2c2fd87..b4cd6a519 100644
--- a/polymer/eduke32/source/actors.c
+++ b/polymer/eduke32/source/actors.c
@@ -37,7 +37,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 extern int32_t g_numEnvSoundsPlaying;
 extern int32_t g_noEnemies;
-extern int32_t ticrandomseed;
 
 inline void G_UpdateInterpolations(void)  //Stick at beginning of G_DoMoveThings
 {
diff --git a/polymer/eduke32/source/gameexec.c b/polymer/eduke32/source/gameexec.c
index f5c727fb4..0c0a4c5a0 100644
--- a/polymer/eduke32/source/gameexec.c
+++ b/polymer/eduke32/source/gameexec.c
@@ -47,14 +47,10 @@ extern El_State g_ElState;  // this needs to go into a header sometime
 # define GAMEEXEC_STATIC static
 #endif
 
-void G_RestoreMapState(mapstate_t *save);
-void G_SaveMapState(mapstate_t *save);
-
 vmstate_t vm;
 
 int32_t g_errorLineNum;
 int32_t g_tw;
-extern int32_t ticrandomseed;
 
 int32_t g_currentEventExec = -1;