diff --git a/polymer/eduke32/source/actors.c b/polymer/eduke32/source/actors.c index 0c2c2fd87..b4cd6a519 100644 --- a/polymer/eduke32/source/actors.c +++ b/polymer/eduke32/source/actors.c @@ -37,7 +37,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. extern int32_t g_numEnvSoundsPlaying; extern int32_t g_noEnemies; -extern int32_t ticrandomseed; inline void G_UpdateInterpolations(void) //Stick at beginning of G_DoMoveThings { diff --git a/polymer/eduke32/source/gameexec.c b/polymer/eduke32/source/gameexec.c index f5c727fb4..0c0a4c5a0 100644 --- a/polymer/eduke32/source/gameexec.c +++ b/polymer/eduke32/source/gameexec.c @@ -47,14 +47,10 @@ extern El_State g_ElState; // this needs to go into a header sometime # define GAMEEXEC_STATIC static #endif -void G_RestoreMapState(mapstate_t *save); -void G_SaveMapState(mapstate_t *save); - vmstate_t vm; int32_t g_errorLineNum; int32_t g_tw; -extern int32_t ticrandomseed; int32_t g_currentEventExec = -1;