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- fixed camera texture setup.
They still are upside-down but aside from that work as expected.
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9 changed files with 67 additions and 17 deletions
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@ -2,8 +2,10 @@
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#include "build.h"
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class FSerializer;
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struct IntRect;
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void render_drawrooms(spritetype* playersprite, const vec3_t& position, int sectnum, binangle angle, fixedhoriz horizon, lookangle rollang);
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void render_camtex(spritetype* playersprite, const vec3_t& position, int sectnum, binangle angle, fixedhoriz horizon, lookangle rollang, FGameTexture* camtex, IntRect& rect, double smoothratio);
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struct PortalDesc
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{
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