- fixed camera texture setup.

They still are upside-down but aside from that work as expected.
This commit is contained in:
Christoph Oelckers 2021-03-28 19:22:51 +02:00
parent d9ff2fd1e2
commit e8edb32e0d
9 changed files with 67 additions and 17 deletions

View file

@ -2,8 +2,10 @@
#include "build.h"
class FSerializer;
struct IntRect;
void render_drawrooms(spritetype* playersprite, const vec3_t& position, int sectnum, binangle angle, fixedhoriz horizon, lookangle rollang);
void render_camtex(spritetype* playersprite, const vec3_t& position, int sectnum, binangle angle, fixedhoriz horizon, lookangle rollang, FGameTexture* camtex, IntRect& rect, double smoothratio);
struct PortalDesc
{