diff --git a/source/games/blood/src/weapon.cpp b/source/games/blood/src/weapon.cpp index 66b693bcf..19548e625 100644 --- a/source/games/blood/src/weapon.cpp +++ b/source/games/blood/src/weapon.cpp @@ -1206,7 +1206,7 @@ void ThrowCan(int, DBloodPlayer* pPlayer) spawned->spr.shade = -128; evPostActor(spawned, pPlayer->fuseTime, kCmdOn, pPlayer->GetActor()); spawned->xspr.Impact = 1; - UseAmmo(pPlayer, 6, gAmmoItemData[0].count); + UseAmmo(pPlayer, 6, 480/*gAmmoItemData[0].count*/); pPlayer->throwPower = 0; } } @@ -1224,7 +1224,7 @@ void DropCan(int, DBloodPlayer* pPlayer) if (spawned) { evPostActor(spawned, pPlayer->fuseTime, kCmdOn, pPlayer->GetActor()); - UseAmmo(pPlayer, 6, gAmmoItemData[0].count); + UseAmmo(pPlayer, 6, 480/*gAmmoItemData[0].count*/); } } @@ -1241,7 +1241,7 @@ void ExplodeCan(int, DBloodPlayer* pPlayer) if (spawned) { evPostActor(spawned, 0, kCmdOn, pPlayer->GetActor()); - UseAmmo(pPlayer, 6, gAmmoItemData[0].count); + UseAmmo(pPlayer, 6, 480/*gAmmoItemData[0].count*/); StartQAV(pPlayer, kQAVCANBOOM); pPlayer->curWeapon = kWeapNone; pPlayer->throwPower = 0; @@ -1822,7 +1822,7 @@ void DropVoodoo(int, DBloodPlayer* pPlayer) { spawned->xspr.data1 = pPlayer->ammoCount[9]; evPostActor(spawned, 90, kCallbackDropVoodoo); - UseAmmo(pPlayer, 6, gAmmoItemData[0].count); + UseAmmo(pPlayer, 6, 480/*gAmmoItemData[0].count*/); UseAmmo(pPlayer, 9, pPlayer->ammoCount[9]); pPlayer->hasWeapon[kWeapVoodooDoll] = 0; }