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60% of nnextsif.cpp handled.
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6 changed files with 2466 additions and 4 deletions
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@ -71,7 +71,8 @@
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#ifdef NOONE_EXTENSIONS
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#include "src/nnsprinsect.cpp"
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#include "src/nnexts.cpp"
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//#include "src/nnexts.cpp"
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#include "src/nnextsif.cpp"
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#include "src/nnextstr.cpp"
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#endif
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@ -32,7 +32,7 @@ public:
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#ifdef NOONE_EXTENSIONS
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SPRITEMASS spriteMass;
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GENDUDEEXTRA genDudeExtra;
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EventObject condition[2];
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EventObject condition[4];
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TObjPtr<DBloodActor*> prevmarker; // needed by the nnext marker code. This originally hijacked targetX in XSPRITE
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#endif
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DVector3 basePoint;
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@ -146,7 +146,7 @@ struct XSECTOR {
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unsigned int state : 1; // State
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unsigned int triggerOn : 1; // Send at ON
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unsigned int triggerOff : 1; // Send at OFF
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unsigned int restState : 1;
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unsigned int restState : 1; // was unused1
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unsigned int interruptable : 1; // Interruptable
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unsigned int reTriggerA : 1; // OFF->ON wait
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unsigned int reTriggerB : 1; // ON->OFF wait
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@ -273,7 +273,6 @@ extern const VECTORINFO_EXTRA gVectorInfoExtra[kVectorMax];
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extern const MISSILEINFO_EXTRA gMissileInfoExtra[kMissileMax];
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extern const DUDEINFO_EXTRA gDudeInfoExtra[kDudeMax];
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extern TRPLAYERCTRL gPlayerCtrl[kMaxPlayers];
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extern TArray<TRCONDITION> gConditions;
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inline TObjPtr<DBloodActor*> gProxySpritesList[kMaxSuperXSprites];
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inline TObjPtr<DBloodActor*> gSightSpritesList[kMaxSuperXSprites];
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inline TObjPtr<DBloodActor*> gPhysSpritesList[kMaxSuperXSprites];
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@ -420,6 +419,10 @@ inline bool valueIsBetween(int val, int min, int max)
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return (val > min && val < max);
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}
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inline bool rngok(int val, int min, int max)
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{
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return (val > min && val < max);
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}
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////////////////////////////////////////////////////////////////////////
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// This file provides modern features for mappers.
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2401
source/games/blood/src/nnextsif.cpp
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2401
source/games/blood/src/nnextsif.cpp
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File diff suppressed because it is too large
Load diff
57
source/games/blood/src/nnextsif.h
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57
source/games/blood/src/nnextsif.h
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@ -0,0 +1,57 @@
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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Copyright (C) NoOne
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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///////////////////////////////////////////////////////////////////
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// This file provides modern features for mappers.
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// For full documentation please visit http://cruo.bloodgame.ru/xxsystem
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///////////////////////////////////////////////////////////////////
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#ifndef __NNEXTSIF_H
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#define __NNEXTSIF_H
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#include "db.h"
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#include "eventq.h"
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BEGIN_BLD_NS
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#define CONDITIONS_USE_BUBBLE_ACTION 1
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void conditionsInit(bool bSaveLoad);
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void conditionsError(DBloodActor* actor, const char* pFormat, ...);
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void conditionsTrackingAlloc(bool bSaveLoad);
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void conditionsTrackingClear();
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void conditionsTrackingProcess();
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void conditionsLinkPlayer(DBloodActor* pXCtrl, DBloodPlayer* pPlay);
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void conditionsUpdateIndex(int oType, int oldIndex, int newIndex);
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void useCondition(DBloodActor* pSource, EVENT* pEvn);
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#ifdef CONDITIONS_USE_BUBBLE_ACTION
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void conditionsSetIsLocked(DBloodActor* actor, int nValue);
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void conditionsSetIsTriggered(DBloodActor* actor, int nValue);
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void conditionsBubble(DBloodActor* pXStart, void(*pActionFunc)(DBloodActor*, int), int nValue);
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#endif
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END_BLD_NS
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#endif
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