diff --git a/source/common/rendering/hwrenderer/data/hw_skydome.cpp b/source/common/rendering/hwrenderer/data/hw_skydome.cpp index 945a7f736..aa726d02b 100644 --- a/source/common/rendering/hwrenderer/data/hw_skydome.cpp +++ b/source/common/rendering/hwrenderer/data/hw_skydome.cpp @@ -455,7 +455,7 @@ void FSkyVertexBuffer::RenderRow(FRenderState& state, EDrawType prim, int row, T // //----------------------------------------------------------------------------- -void FSkyVertexBuffer::RenderDome(FRenderState& state, FGameTexture* tex, int mode, bool which, PalEntry color) +void FSkyVertexBuffer::DoRenderDome(FRenderState& state, FGameTexture* tex, int mode, bool which, PalEntry color) { auto& primStart = which ? mPrimStartBuild : mPrimStartDoom; if (tex && tex->isValid()) @@ -510,7 +510,7 @@ void FSkyVertexBuffer::RenderDome(FRenderState& state, FGameTexture* tex, float { SetupMatrices(tex, x_offset, y_offset, mirror, mode, state.mModelMatrix, state.mTextureMatrix, tiled, xscale, yscale); } - RenderDome(state, tex, mode, false, color); + DoRenderDome(state, tex, mode, false, color); } diff --git a/source/common/rendering/hwrenderer/data/hw_skydome.h b/source/common/rendering/hwrenderer/data/hw_skydome.h index 213394c32..0016b3138 100644 --- a/source/common/rendering/hwrenderer/data/hw_skydome.h +++ b/source/common/rendering/hwrenderer/data/hw_skydome.h @@ -90,7 +90,7 @@ public: } void RenderRow(FRenderState& state, EDrawType prim, int row, TArray& mPrimStart, bool apply = true); - void RenderDome(FRenderState& state, FGameTexture* tex, int mode, bool which, PalEntry color = 0xffffffff); + void DoRenderDome(FRenderState& state, FGameTexture* tex, int mode, bool which, PalEntry color = 0xffffffff); void RenderDome(FRenderState& state, FGameTexture* tex, float x_offset, float y_offset, bool mirror, int mode, bool tiled, float xscale = 0, float yscale = 0, PalEntry color = 0xffffffff); void RenderBox(FRenderState& state, FSkyBox* tex, float x_offset, bool sky2, float stretch, const FVector3& skyrotatevector, const FVector3& skyrotatevector2, PalEntry color = 0xffffffff); diff --git a/source/core/rendering/scene/hw_skyportal.cpp b/source/core/rendering/scene/hw_skyportal.cpp index 0d012af32..871288f51 100644 --- a/source/core/rendering/scene/hw_skyportal.cpp +++ b/source/core/rendering/scene/hw_skyportal.cpp @@ -78,7 +78,7 @@ void HWSkyPortal::DrawContents(HWDrawInfo *di, FRenderState &state) textureMatrix.loadIdentity(); state.EnableTextureMatrix(true); textureMatrix.scale(1.f, repeat_fac, 1.f); - vertexBuffer->RenderDome(state, origin->texture, FSkyVertexBuffer::SKYMODE_MAINLAYER, true, 0, 0, color); + vertexBuffer->DoRenderDome(state, origin->texture, FSkyVertexBuffer::SKYMODE_MAINLAYER, true, color); state.EnableTextureMatrix(false); } else