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- Duke: do not play 1.5 intro sounds in 1.3
- Duke: In 1.3, the Duke team image should stay until dismissed manually.
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1 changed files with 5 additions and 4 deletions
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@ -217,12 +217,12 @@ public:
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if (soundanm == 2 && clock >= 280 && clock < 395)
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{
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soundanm = 3;
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S_PlaySound(FLY_BY, CHAN_AUTO, CHANF_UI);
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if (PLUTOPAK) S_PlaySound(FLY_BY, CHAN_AUTO, CHANF_UI);
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}
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else if (soundanm == 3 && clock >= 395 && PLUTOPAK)
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else if (soundanm == 3 && clock >= 395)
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{
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soundanm = 4;
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S_PlaySound(PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI);
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if (PLUTOPAK) S_PlaySound(PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI);
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}
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double scale = clamp(clock - 120, 0, 60) / 64.;
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@ -630,7 +630,8 @@ static void bonussequence_d(int num, JobDesc *jobs, int &job)
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jobs[job++] = { PlayVideo("cineov3.anm", cineov3sound, framespeed_10), nullptr };
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jobs[job++] = { Create<DBlackScreen>(200), []() { FX_StopAllSounds(); } };
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jobs[job++] = { Create<DEpisode3End>(), []() { if (!PLUTOPAK) S_PlaySound(ENDSEQVOL3SND4, CHAN_AUTO, CHANF_UI); } };
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if (!PLUTOPAK) jobs[job++] = { Create<DImageScreen>(TexMan.GetGameTextureByName("DUKETEAM.ANM", false, FTextureManager::TEXMAN_ForceLookup)), []() { FX_StopAllSounds(); } };
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if (!PLUTOPAK) jobs[job++] = { Create<DImageScreen>(TexMan.GetGameTextureByName("DUKETEAM.ANM", false, FTextureManager::TEXMAN_ForceLookup),
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DScreenJob::fadein | DScreenJob::fadeout, 0x7fffffff), []() { FX_StopAllSounds(); } };
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}
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break;
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