mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-15 17:01:28 +00:00
- Duke: Clamp RRRA vehicle input in processVehicleInput()
.
This commit is contained in:
parent
aeb16e390c
commit
e79c6bacd3
1 changed files with 4 additions and 11 deletions
|
@ -755,7 +755,7 @@ static void processVehicleInput(player_struct *p, ControlInfo* const hidInput, I
|
||||||
input.avel = boatApplyTurn(p, hidInput, kbdLeft, kbdRight, scaleAdjust);
|
input.avel = boatApplyTurn(p, hidInput, kbdLeft, kbdRight, scaleAdjust);
|
||||||
}
|
}
|
||||||
|
|
||||||
input.fvel = xs_CRoundToInt(p->MotoSpeed);
|
input.fvel = clamp(xs_CRoundToInt(p->MotoSpeed), -(MAXVELMOTO >> 3), MAXVELMOTO);
|
||||||
input.avel *= BAngToDegree;
|
input.avel *= BAngToDegree;
|
||||||
loc.avel += input.avel;
|
loc.avel += input.avel;
|
||||||
}
|
}
|
||||||
|
@ -766,7 +766,7 @@ static void processVehicleInput(player_struct *p, ControlInfo* const hidInput, I
|
||||||
//
|
//
|
||||||
//---------------------------------------------------------------------------
|
//---------------------------------------------------------------------------
|
||||||
|
|
||||||
static void FinalizeInput(player_struct *p, InputPacket& input, bool vehicle)
|
static void FinalizeInput(player_struct *p, InputPacket& input)
|
||||||
{
|
{
|
||||||
if (movementBlocked(p) || p->GetActor()->s.extra <= 0 || (p->dead_flag && !ud.god && !p->resurrected))
|
if (movementBlocked(p) || p->GetActor()->s.extra <= 0 || (p->dead_flag && !ud.god && !p->resurrected))
|
||||||
{
|
{
|
||||||
|
@ -777,14 +777,7 @@ static void FinalizeInput(player_struct *p, InputPacket& input, bool vehicle)
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (p->on_crane == nullptr)
|
if (p->on_crane != nullptr)
|
||||||
{
|
|
||||||
if (vehicle)
|
|
||||||
{
|
|
||||||
loc.fvel = clamp(input.fvel, -(MAXVELMOTO >> 3), MAXVELMOTO);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
{
|
||||||
loc.fvel = input.fvel = 0;
|
loc.fvel = input.fvel = 0;
|
||||||
loc.svel = input.svel = 0;
|
loc.svel = input.svel = 0;
|
||||||
|
@ -833,7 +826,7 @@ void GameInterface::GetInput(InputPacket* packet, ControlInfo* const hidInput)
|
||||||
processMovement(&input, &loc, hidInput, scaleAdjust, p->drink_amt);
|
processMovement(&input, &loc, hidInput, scaleAdjust, p->drink_amt);
|
||||||
}
|
}
|
||||||
|
|
||||||
FinalizeInput(p, input, rrraVehicle);
|
FinalizeInput(p, input);
|
||||||
|
|
||||||
if (!SyncInput())
|
if (!SyncInput())
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in a new issue