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- Exhumed: Use lookup table for weapon pickups in doPlayerItemPickups()
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1 changed files with 5 additions and 13 deletions
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@ -97,6 +97,7 @@ void doPlayerItemPickups(Player* const pPlayer)
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if (itemtype <= 54)
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{
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static constexpr int itemArray[] = {kItemHeart, kItemInvincibility, kItemDoubleDamage, kItemInvisibility, kItemTorch, kItemMask};
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static constexpr int weapArray[] = {6, 24, 100, 20, 2};
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static constexpr int ammoArray[] = {1, 3, 2};
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const auto doConsoleMessage = [=](const int nSound = -1, const int tintRed = 0, const int tintGreen = 16)
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@ -329,28 +330,19 @@ void doPlayerItemPickups(Player* const pPlayer)
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case 22: // .357 Magnum Revolver
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case 46:
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doPickupWeapon(1, 6);
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break;
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case 23: // M - 60 Machine Gun
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case 47:
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doPickupWeapon(2, 24);
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break;
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case 24: // Flame Thrower
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case 48:
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doPickupWeapon(3, 100);
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break;
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case 26: // Cobra Staff
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case 50:
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doPickupWeapon(5, 20);
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break;
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case 27: // Eye of Ra Gauntlet
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case 51:
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doPickupWeapon(6, 2);
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{
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const int index = itemtype - 24 * (itemtype > 40) - 22;
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doPickupWeapon(index + 1, weapArray[index]);
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break;
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}
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case 31: // Cobra staff ammo
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if (AddAmmo(pPlayer->nPlayer, 5, 1))
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