From e58035b51cdbb5dd53759c0ae37ee1c1842ae4d6 Mon Sep 17 00:00:00 2001 From: hendricks266 Date: Sat, 20 Jul 2013 03:36:28 +0000 Subject: [PATCH] Force orientation bit 2 for screentext in addition to qstrdim, to match all other screen drawing commands. git-svn-id: https://svn.eduke32.com/eduke32@3971 1a8010ca-5511-0410-912e-c29ae57300e0 --- polymer/eduke32/source/gameexec.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/polymer/eduke32/source/gameexec.c b/polymer/eduke32/source/gameexec.c index 66b061698..8bc2df540 100644 --- a/polymer/eduke32/source/gameexec.c +++ b/polymer/eduke32/source/gameexec.c @@ -2864,7 +2864,7 @@ nullquote: orientation &= (ROTATESPRITE_MAX-1); - G_ScreenText(tilenum,x,y,z,blockangle,charangle,ScriptQuotes[q],shade,pal,orientation,alpha,xspace,yline,xbetween,ybetween,f,x1,y1,x2,y2); + G_ScreenText(tilenum,x,y,z,blockangle,charangle,ScriptQuotes[q],shade,pal,2|orientation,alpha,xspace,yline,xbetween,ybetween,f,x1,y1,x2,y2); continue; }