- Rename fixedhoriz::aspitch() to Degrees() to match DAngle objects.

This commit is contained in:
Mitchell Richters 2022-09-27 09:50:24 +10:00 committed by Christoph Oelckers
parent 5e11fc1a15
commit e4ae726015
3 changed files with 3 additions and 3 deletions

View file

@ -84,7 +84,7 @@ public:
constexpr short asbuild() const { return FixedToInt(value); }
constexpr double asbuildf() const { return FixedToFloat(value); }
constexpr fixed_t asq16() const { return value; }
double aspitch() const { return HorizToPitch(value); }
double Degrees() const { return HorizToPitch(value); }
bool operator< (fixedhoriz other) const
{

View file

@ -228,7 +228,7 @@ void PlayerHorizon::applyinput(float const horz, ESyncBits* actions, double cons
if (horz || *actions & (SB_AIM_UP | SB_AIM_DOWN | SB_LOOK_UP | SB_LOOK_DOWN))
{
// Store current horizon as true pitch.
double pitch = horiz.aspitch();
double pitch = horiz.Degrees();
// Process mouse input.
if (horz)

View file

@ -200,7 +200,7 @@ FRenderViewpoint SetupViewpoint(DCoreActor* cam, const DVector3& position, int s
r_viewpoint.SectCount = sectnum;
r_viewpoint.Pos = { position.X, -position.Y, -position.Z };
r_viewpoint.HWAngles.Yaw = FAngle::fromDeg(-90.f + (float)angle.Degrees());
r_viewpoint.HWAngles.Pitch = FAngle::fromDeg(-horizon.aspitch());
r_viewpoint.HWAngles.Pitch = FAngle::fromDeg(-horizon.Degrees());
r_viewpoint.HWAngles.Roll = FAngle::fromDeg(-(float)rollang.Degrees());
r_viewpoint.FieldOfView = FAngle::fromDeg(fov > 0? fov : (float)r_fov);
r_viewpoint.RotAngle = angle.BAMs();