diff --git a/source/games/blood/src/aibat.cpp b/source/games/blood/src/aibat.cpp index 6d6c21a78..4a048b1e7 100644 --- a/source/games/blood/src/aibat.cpp +++ b/source/games/blood/src/aibat.cpp @@ -229,7 +229,7 @@ static void batMoveDodgeDown(DBloodActor* actor) t2 -= FixedToFloat(pDudeInfo->sideSpeed); }); - actor->vel.Z = FixedToFloat(0x44444); + actor->vel.Z = 4.26666; } static void batThinkChase(DBloodActor* actor) @@ -340,7 +340,7 @@ static void batMoveSwoop(DBloodActor* actor) AdjustVelocity(actor, ADJUSTER{ t1 += FixedToFloat(nAccel) * 0.5; }); - actor->vel.Z = FixedToFloat(0x44444); + actor->vel.Z = 4.26666; } static void batMoveFly(DBloodActor* actor) diff --git a/source/games/blood/src/aiboneel.cpp b/source/games/blood/src/aiboneel.cpp index 32b76ee1f..8b865d672 100644 --- a/source/games/blood/src/aiboneel.cpp +++ b/source/games/blood/src/aiboneel.cpp @@ -244,7 +244,7 @@ static void eelMoveDodgeDown(DBloodActor* actor) t2 -= FixedToFloat(pDudeInfo->sideSpeed); }); - actor->vel.Z = FixedToFloat(0x44444); + actor->vel.Z = 4.26666; } static void eelThinkChase(DBloodActor* actor) diff --git a/source/games/blood/src/aigarg.cpp b/source/games/blood/src/aigarg.cpp index 9d9121452..dd69aff4f 100644 --- a/source/games/blood/src/aigarg.cpp +++ b/source/games/blood/src/aigarg.cpp @@ -308,7 +308,7 @@ static void gargMoveDodgeDown(DBloodActor* actor) t2 -= FixedToFloat(pDudeInfo->sideSpeed); }); - actor->vel.Z = FixedToFloat(0x44444); + actor->vel.Z = 4.26666; } static void gargThinkChase(DBloodActor* actor) @@ -559,7 +559,7 @@ static void gargMoveSlow(DBloodActor* actor) switch (actor->spr.type) { case kDudeGargoyleFlesh: - actor->vel.Z = FixedToFloat(0x44444); + actor->vel.Z = 4.26666; break; case kDudeGargoyleStone: actor->vel.Z = FixedToFloat(0x35555); diff --git a/source/games/blood/src/aighost.cpp b/source/games/blood/src/aighost.cpp index 441ce5c3a..ea75e2912 100644 --- a/source/games/blood/src/aighost.cpp +++ b/source/games/blood/src/aighost.cpp @@ -286,7 +286,7 @@ static void ghostMoveDodgeDown(DBloodActor* actor) else t2 -= FixedToFloat(pDudeInfo->sideSpeed); }); - actor->vel.Z = FixedToFloat(0x44444); + actor->vel.Z = 4.26666; } static void ghostThinkChase(DBloodActor* actor) @@ -452,7 +452,7 @@ static void ghostMoveSlow(DBloodActor* actor) }); switch (actor->spr.type) { case kDudePhantasm: - actor->vel.Z = FixedToFloat(0x44444); + actor->vel.Z = 4.26666; break; } }