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Fix crash in Shadow Warrior when player dies
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1 changed files with 2 additions and 1 deletions
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@ -537,7 +537,8 @@ void SWSoundEngine::CalcPosVel(int type, const void* source, const float pt[3],
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{
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auto act = ((PLAYER*)source)->actor;
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if (act) vPos = act->getPosWithOffsetZ();
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else vPos = pp->actor->getPosWithOffsetZ();
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else if (pp->actor)
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vPos = pp->actor->getPosWithOffsetZ();
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}
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pancheck = true;
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FVector3 npos = GetSoundPos(vPos);
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