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- silenced warnings.
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parent
977131eb8c
commit
e224abb949
4 changed files with 15 additions and 25 deletions
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@ -77,11 +77,6 @@ public:
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return { int(spr.pos.X * worldtoint), int(spr.pos.Y * worldtoint), int(spr.pos.Z * zworldtoint) };
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}
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void set_int_z(int z)
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{
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spr.pos.Z = z * zinttoworld;
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}
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void add_int_z(int z)
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{
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spr.pos.Z += z * zinttoworld;
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@ -526,10 +526,6 @@ struct tspritetype : public spritetypebase
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{
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pos.Z += x * zinttoworld;
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}
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void set_int_z(int x)
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{
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pos.Z = x * zinttoworld;
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}
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};
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class tspriteArray
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@ -690,7 +690,7 @@ static void shootrpg(DDukeActor *actor, int p, DVector3 pos, DAngle ang, int atw
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{
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auto sect = actor->sector();
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double vel, zvel;
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int l, scount;
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int scount;
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if (actor->spr.extra >= 0) actor->spr.shade = -96;
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@ -767,23 +767,23 @@ static void shootrpg(DDukeActor *actor, int p, DVector3 pos, DAngle ang, int atw
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{
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if (actor->spr.picnum == BOSS3)
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{
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DVector2 offset(ang.Sin() * 4, ang.Cos() * -4);
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DVector2 spawnofs(ang.Sin() * 4, ang.Cos() * -4);
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DAngle aoffs = DAngle22_5 / 32.;
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if ((krand() & 1) != 0)
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{
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offset = -offset;
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spawnofs = -spawnofs;
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aoffs = -aoffs;
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}
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if (isWorldTour()) // Twentieth Anniversary World Tour
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{
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float siz = actor->spr.yrepeat / 80.0f;
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offset *= siz;
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spawnofs *= siz;
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aoffs *= siz;
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}
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spawned->spr.pos += offset;
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spawned->spr.pos += spawnofs;
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spawned->spr.angle += aoffs;
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spawned->spr.xrepeat = 42;
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@ -791,16 +791,16 @@ static void shootrpg(DDukeActor *actor, int p, DVector3 pos, DAngle ang, int atw
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}
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else if (actor->spr.picnum == BOSS2)
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{
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DVector2 offset(ang.Sin() * (1024. / 56.), ang.Cos() * -(1024. / 56.));
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DVector2 spawnofs(ang.Sin() * (1024. / 56.), ang.Cos() * -(1024. / 56.));
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DAngle aoffs = DAngle22_5 / 16. - DAngle45 + randomAngle(90);
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if (isWorldTour()) { // Twentieth Anniversary World Tour
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double siz = actor->spr.yrepeat / 70.;
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offset *= siz;
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spawnofs *= siz;
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aoffs *= siz;
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}
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spawned->spr.pos += offset;
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spawned->spr.pos += spawnofs;
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spawned->spr.angle += aoffs;
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spawned->spr.xrepeat = 24;
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@ -821,13 +821,13 @@ static void shootrpg(DDukeActor *actor, int p, DVector3 pos, DAngle ang, int atw
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if (ps[p].hbomb_hold_delay)
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{
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DVector2 offset(-ang.Sin()* (1024. / 644.), ang.Cos() * (1024. / 644.));
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spawned->spr.pos += offset;
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DVector2 spawnofs(-ang.Sin()* (1024. / 644.), ang.Cos() * (1024. / 644.));
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spawned->spr.pos += spawnofs;
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}
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else
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{
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DVector2 offset(ang.Sin()* 4, ang.Cos() * -4);
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spawned->spr.pos += offset;
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DVector2 spawnofs(ang.Sin()* 4, ang.Cos() * -4);
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spawned->spr.pos += spawnofs;
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}
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spawned->spr.xrepeat >>= 1;
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spawned->spr.yrepeat >>= 1;
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@ -1076,8 +1076,7 @@ static void shootshrinker(DDukeActor* actor, int p, int sx, int sy, int sz, int
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void shoot_d(DDukeActor* actor, int atwith)
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{
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int l, j;
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int sx, sy, sz, sa, p, vel, zvel, x, dal;
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int sx, sy, sz, sa, p, zvel;
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if (actor->isPlayer())
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{
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p = actor->PlayerIndex();
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@ -1068,8 +1068,8 @@ void lotsofglass(DDukeActor *actor, walltype* wal, int n)
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z = sect->floorz - krandf(abs(sect->ceilingz - sect->floorz));
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if (fabs(z) > 32)
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z = actor->spr.pos.Z - 32 + krandf(64);
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DAngle a = actor->spr.angle - DAngle180;
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CreateActor(actor->sector(), DVector3(pos, z), TILE_GLASSPIECES + (j % 3), -32, 36, 36, a.Buildang(), 32 + (krand() & 63), -(krand() & 1023), actor, 5);
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DAngle angl = actor->spr.angle - DAngle180;
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CreateActor(actor->sector(), DVector3(pos, z), TILE_GLASSPIECES + (j % 3), -32, 36, 36, angl.Buildang(), 32 + (krand() & 63), -(krand() & 1023), actor, 5);
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}
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}
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}
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