- removed setGameClockStart.

This won't be needed anymore.
This commit is contained in:
Christoph Oelckers 2020-09-02 16:40:40 +02:00
parent aed5f91b9c
commit e19923ce4b
5 changed files with 1 additions and 27 deletions

View file

@ -241,7 +241,6 @@ void setinterpolation(int* posptr);
void stopinterpolation(int* posptr);
void dointerpolations(int smoothratio);
int* animateptr(int i);
void resetGameClock();
void backuppos(player_struct* p, bool noclipping = false);
void backuplook(player_struct* p);

View file

@ -116,22 +116,8 @@ void GameInterface::Ticker()
//
//---------------------------------------------------------------------------
void resetGameClock()
{
I_SetFrameTime();
setGameClockStart();
cloudclock = 0;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void GameInterface::Startup()
{
resetGameClock();
ps[myconnectindex].ftq = 0;
if (userConfig.CommandMap.IsNotEmpty())

View file

@ -756,7 +756,7 @@ void prelevel_common(int g)
void resettimevars(void)
{
resetGameClock();
cloudclock = 0;
ud.levelclock = 0;
levelTextTime = 85;
if (camsprite >= 0)

View file

@ -769,13 +769,6 @@ void GameTicker(void)
}
void resetGameClock()
{
I_SetFrameTime();
setGameClockStart();
ogameclock = gameclock = 0;
}
void GameInterface::RunGameFrame()
{
// if the menu initiazed a new game or loaded a savegame, switch to play mode.
@ -785,8 +778,6 @@ void GameInterface::RunGameFrame()
{
default:
case GS_STARTUP:
resetGameClock();
if (userConfig.CommandMap.IsNotEmpty())
{
}

View file

@ -43,7 +43,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
BEGIN_SW_NS
void getinput(InputPacket *, SWBOOL);
void resetGameClock();
static uint8_t tempbuf[576], packbuf[576];
int PlayClock;
@ -164,7 +163,6 @@ InitTimingVars(void)
// resettiming();
totalsynctics = 0;
resetGameClock();
randomseed = 17L;
MoveSkip8 = 2;