- Duke: Replace player_struct loogiex[64] with loogie[64].X calls.

This commit is contained in:
Mitchell Richters 2021-12-30 22:45:53 +11:00
parent 2d6bc783c4
commit e196a4daa3
8 changed files with 10 additions and 10 deletions

View file

@ -1527,7 +1527,7 @@ static bool weaponhitsprite(DDukeActor* proj, DDukeActor *targ, bool fireball)
ps[p].loogcnt = 24 * 4;
for (int x = 0; x < j; x++)
{
ps[p].loogiex[x] = krand() % 320;
ps[p].loogie[x].X = krand() % 320;
ps[p].loogiey[x] = krand() % 200;
}
}

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@ -1172,7 +1172,7 @@ static bool weaponhitsprite(DDukeActor *proj, DDukeActor *targ, const vec3_t &ol
ps[p].loogcnt = 24 * 4;
for (int x = 0; x < j; x++)
{
ps[p].loogiex[x] = krand() % 320;
ps[p].loogie[x].X = krand() % 320;
ps[p].loogiey[x] = krand() % 200;
}
}

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@ -306,8 +306,8 @@ void DoPlayer(bool bSet, int lVar1, int lLabelID, int lVar2, DDukeActor* sActor,
break;
case PLAYER_LOOGIEX:
if (bSet) ps[iPlayer].loogiex[lParm2] = lValue;
else SetGameVarID(lVar2, ps[iPlayer].loogiex[lParm2], sActor, sPlayer);
if (bSet) ps[iPlayer].loogie[lParm2].X = lValue;
else SetGameVarID(lVar2, ps[iPlayer].loogie[lParm2].X, sActor, sPlayer);
break;
case PLAYER_LOOGIEY:

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@ -76,7 +76,7 @@ void displayloogie(player_struct* p)
z = 4096 + ((p->loogcnt + i) << 9);
x = -getavel(p->GetPlayerNum()) + bsinf((p->loogcnt + i) << 6, -10);
hud_drawsprite((p->loogiex[i] + x), (200 + p->loogiey[i] - y), z - (i << 8), 256 - a, LOOGIE, 0, 0, 2);
hud_drawsprite((p->loogie[i].X + x), (200 + p->loogiey[i] - y), z - (i << 8), 256 - a, LOOGIE, 0, 0, 2);
}
}

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@ -1074,7 +1074,7 @@ DEFINE_FIELD_X(DukePlayer, player_struct, ohard_landing)
DEFINE_FIELD_X(DukePlayer, player_struct, psectlotag)
//DEFINE_FIELD_X(DukePlayer, player_struct, exitx)
//DEFINE_FIELD_X(DukePlayer, player_struct, exity)
DEFINE_FIELD_X(DukePlayer, player_struct, loogiex)
//DEFINE_FIELD_X(DukePlayer, player_struct, loogiex)
DEFINE_FIELD_X(DukePlayer, player_struct, loogiey)
DEFINE_FIELD_X(DukePlayer, player_struct, numloogs)
DEFINE_FIELD_X(DukePlayer, player_struct, loogcnt)

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@ -120,7 +120,7 @@ FSerializer& Serialize(FSerializer& arc, const char* keyname, player_struct& w,
("exity", w.exit.Y)
("numloogs", w.numloogs)
("loogcnt", w.loogcnt)
.Array("loogiex", w.loogiex, w.numloogs)
.Array("loogie", w.loogie, w.numloogs)
.Array("loogiey", w.loogiey, w.numloogs)
("bobposx", w.bobposx)
("bobposy", w.bobposy)

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@ -187,7 +187,7 @@ struct player_struct
PalEntry pals;
// this was a global variable originally.
vec2_t fric, exit;
vec2_t fric, exit, loogie[64];
// weapon drawer variables and their interpolation counterparts.
int weapon_sway;
@ -201,7 +201,7 @@ struct player_struct
short psectlotag;
// From here on it is unaltered from JFDuke with the exception of a few fields that are no longer needed and were removed.
int loogiex[64], loogiey[64], numloogs, loogcnt;
int loogiey[64], numloogs, loogcnt;
int invdisptime;
int bobposx, bobposy, pyoff, opyoff;
int last_pissed_time, truefz, truecz;

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@ -150,7 +150,7 @@ struct DukePlayer
native int16 psectlotag;
// From here on it is unaltered from JFDuke with the exception of a few fields that are no longer needed and were removed.
native int loogiex[64], loogiey[64], numloogs, loogcnt;
native int loogiey[64], numloogs, loogcnt;
native int invdisptime;
native int bobposx, bobposy, pyoff, opyoff;
native int last_pissed_time, truefz, truecz;