mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-15 00:42:08 +00:00
- Duke: Replace player_struct
loogiex[64]
with loogie[64].X
calls.
This commit is contained in:
parent
2d6bc783c4
commit
e196a4daa3
8 changed files with 10 additions and 10 deletions
|
@ -1527,7 +1527,7 @@ static bool weaponhitsprite(DDukeActor* proj, DDukeActor *targ, bool fireball)
|
|||
ps[p].loogcnt = 24 * 4;
|
||||
for (int x = 0; x < j; x++)
|
||||
{
|
||||
ps[p].loogiex[x] = krand() % 320;
|
||||
ps[p].loogie[x].X = krand() % 320;
|
||||
ps[p].loogiey[x] = krand() % 200;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1172,7 +1172,7 @@ static bool weaponhitsprite(DDukeActor *proj, DDukeActor *targ, const vec3_t &ol
|
|||
ps[p].loogcnt = 24 * 4;
|
||||
for (int x = 0; x < j; x++)
|
||||
{
|
||||
ps[p].loogiex[x] = krand() % 320;
|
||||
ps[p].loogie[x].X = krand() % 320;
|
||||
ps[p].loogiey[x] = krand() % 200;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -306,8 +306,8 @@ void DoPlayer(bool bSet, int lVar1, int lLabelID, int lVar2, DDukeActor* sActor,
|
|||
break;
|
||||
|
||||
case PLAYER_LOOGIEX:
|
||||
if (bSet) ps[iPlayer].loogiex[lParm2] = lValue;
|
||||
else SetGameVarID(lVar2, ps[iPlayer].loogiex[lParm2], sActor, sPlayer);
|
||||
if (bSet) ps[iPlayer].loogie[lParm2].X = lValue;
|
||||
else SetGameVarID(lVar2, ps[iPlayer].loogie[lParm2].X, sActor, sPlayer);
|
||||
break;
|
||||
|
||||
case PLAYER_LOOGIEY:
|
||||
|
|
|
@ -76,7 +76,7 @@ void displayloogie(player_struct* p)
|
|||
z = 4096 + ((p->loogcnt + i) << 9);
|
||||
x = -getavel(p->GetPlayerNum()) + bsinf((p->loogcnt + i) << 6, -10);
|
||||
|
||||
hud_drawsprite((p->loogiex[i] + x), (200 + p->loogiey[i] - y), z - (i << 8), 256 - a, LOOGIE, 0, 0, 2);
|
||||
hud_drawsprite((p->loogie[i].X + x), (200 + p->loogiey[i] - y), z - (i << 8), 256 - a, LOOGIE, 0, 0, 2);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1074,7 +1074,7 @@ DEFINE_FIELD_X(DukePlayer, player_struct, ohard_landing)
|
|||
DEFINE_FIELD_X(DukePlayer, player_struct, psectlotag)
|
||||
//DEFINE_FIELD_X(DukePlayer, player_struct, exitx)
|
||||
//DEFINE_FIELD_X(DukePlayer, player_struct, exity)
|
||||
DEFINE_FIELD_X(DukePlayer, player_struct, loogiex)
|
||||
//DEFINE_FIELD_X(DukePlayer, player_struct, loogiex)
|
||||
DEFINE_FIELD_X(DukePlayer, player_struct, loogiey)
|
||||
DEFINE_FIELD_X(DukePlayer, player_struct, numloogs)
|
||||
DEFINE_FIELD_X(DukePlayer, player_struct, loogcnt)
|
||||
|
|
|
@ -120,7 +120,7 @@ FSerializer& Serialize(FSerializer& arc, const char* keyname, player_struct& w,
|
|||
("exity", w.exit.Y)
|
||||
("numloogs", w.numloogs)
|
||||
("loogcnt", w.loogcnt)
|
||||
.Array("loogiex", w.loogiex, w.numloogs)
|
||||
.Array("loogie", w.loogie, w.numloogs)
|
||||
.Array("loogiey", w.loogiey, w.numloogs)
|
||||
("bobposx", w.bobposx)
|
||||
("bobposy", w.bobposy)
|
||||
|
|
|
@ -187,7 +187,7 @@ struct player_struct
|
|||
PalEntry pals;
|
||||
|
||||
// this was a global variable originally.
|
||||
vec2_t fric, exit;
|
||||
vec2_t fric, exit, loogie[64];
|
||||
|
||||
// weapon drawer variables and their interpolation counterparts.
|
||||
int weapon_sway;
|
||||
|
@ -201,7 +201,7 @@ struct player_struct
|
|||
short psectlotag;
|
||||
|
||||
// From here on it is unaltered from JFDuke with the exception of a few fields that are no longer needed and were removed.
|
||||
int loogiex[64], loogiey[64], numloogs, loogcnt;
|
||||
int loogiey[64], numloogs, loogcnt;
|
||||
int invdisptime;
|
||||
int bobposx, bobposy, pyoff, opyoff;
|
||||
int last_pissed_time, truefz, truecz;
|
||||
|
|
|
@ -150,7 +150,7 @@ struct DukePlayer
|
|||
native int16 psectlotag;
|
||||
|
||||
// From here on it is unaltered from JFDuke with the exception of a few fields that are no longer needed and were removed.
|
||||
native int loogiex[64], loogiey[64], numloogs, loogcnt;
|
||||
native int loogiey[64], numloogs, loogcnt;
|
||||
native int invdisptime;
|
||||
native int bobposx, bobposy, pyoff, opyoff;
|
||||
native int last_pissed_time, truefz, truecz;
|
||||
|
|
Loading…
Reference in a new issue