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- SE14 part 1
Doing this in smaller chunks because this function requires quite extensive adjustments.
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parent
1ce2600a43
commit
e13b61f496
1 changed files with 11 additions and 10 deletions
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@ -2794,8 +2794,9 @@ void handle_se01(DDukeActor *actor)
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void handle_se14(int i, bool checkstat, int RPG, int JIBS6)
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{
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spritetype* s = &sprite[i];
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auto t = &hittype[i].temp_data[0];
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auto actor = &hittype[i];
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auto s = &actor->s;
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int* t = &actor->temp_data[0];
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auto sc = §or[s->sectnum];
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int st = s->lotag;
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int sh = s->hitag;
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@ -2837,24 +2838,24 @@ void handle_se14(int i, bool checkstat, int RPG, int JIBS6)
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{
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if (statstate)
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{
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if (!S_CheckSoundPlaying(hittype[i].lastvx))
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S_PlayActorSound(hittype[i].lastvx, i);
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if (!S_CheckSoundPlaying(actor->lastvx))
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S_PlayActorSound(actor->lastvx, actor);
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}
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if ((!checkstat || !statstate) && (ud.monsters_off == 0 && sc->floorpal == 0 && (sc->floorstat & 1) && rnd(8)))
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{
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int p = findplayer(s, &x);
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int p = findplayer(&actor->s, &x);
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if (x < 20480)
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{
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j = s->ang;
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s->ang = getangle(s->x - ps[p].posx, s->y - ps[p].posy);
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fi.shoot(i, RPG);
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fi.shoot(actor->GetIndex(), RPG);
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s->ang = j;
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}
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}
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}
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if (s->xvel <= 64 && statstate)
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S_StopSound(hittype[i].lastvx, i);
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S_StopSound(actor->lastvx, actor);
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if ((sc->floorz - sc->ceilingz) < (108 << 8))
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{
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@ -2870,7 +2871,7 @@ void handle_se14(int i, bool checkstat, int RPG, int JIBS6)
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ps[p].posy = s->y;
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ps[p].cursectnum = s->sectnum;
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setsprite(ps[p].i, s->x, s->y, s->z);
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setsprite(ps[p].GetActor(), s->pos);
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quickkill(&ps[p]);
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}
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}
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@ -2935,8 +2936,8 @@ void handle_se14(int i, bool checkstat, int RPG, int JIBS6)
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}
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}
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ms(i);
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setsprite(i, s->x, s->y, s->z);
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ms(actor);
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setsprite(actor, s->pos);
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if ((sc->floorz - sc->ceilingz) < (108 << 8))
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{
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