diff --git a/source/games/blood/src/aicaleb.cpp b/source/games/blood/src/aicaleb.cpp index f9c81054f..4dbaeee86 100644 --- a/source/games/blood/src/aicaleb.cpp +++ b/source/games/blood/src/aicaleb.cpp @@ -66,9 +66,9 @@ void SeqAttackCallback(int, DBloodActor* actor) for (int i = 0; i < 2; i++) { - double r1 = Random3F(500, 4); + double r3 = Random3F(500, 4); double r2 = Random3F(1000, 4); - double r3 = Random3F(1000, 8); + double r1 = Random3F(1000, 8); actFireVector(actor, 0, 0, vect + DVector3(r1, r2, r3), kVectorShell); } if (Chance(0x8000)) diff --git a/source/games/blood/src/aicult.cpp b/source/games/blood/src/aicult.cpp index a18fd7f55..7b184ba3a 100644 --- a/source/games/blood/src/aicult.cpp +++ b/source/games/blood/src/aicult.cpp @@ -104,9 +104,9 @@ void ShotSeqCallback(int, DBloodActor* actor) vect.Z += Random3F((5 - gGameOptions.nDifficulty) * 500, 14); for (int i = 0; i < 8; i++) { - double r1 = Random3F(500 , 14); + double r3 = Random3F(500 , 14); double r2 = Random3F(1000, 14); - double r3 = Random3F(1000, 14); + double r1 = Random3F(1000, 14); actFireVector(actor, 0, 0, vect + DVector3(r1, r2, r3), kVectorShell); } if (Chance(0x8000))