- Duke: Clean up player/actor accesses in operateTripbomb().

This commit is contained in:
Mitchell Richters 2023-10-04 10:22:20 +11:00
parent c4792b1273
commit e025e0d2a1
2 changed files with 8 additions and 8 deletions

View file

@ -825,14 +825,14 @@ static void movement(DDukePlayer* const p, ESyncBits actions, sectortype* psect,
//
//---------------------------------------------------------------------------
int operateTripbomb(int snum)
int operateTripbomb(DDukePlayer* const p)
{
auto p = getPlayer(snum);
const auto pact = p->GetActor();
HitInfo hit{};
double vel = 1024, zvel = 0;
setFreeAimVelocity(vel, zvel, p->Angles.getPitchWithView(), 16.);
hitscan(p->GetActor()->getPosWithOffsetZ(), p->cursector, DVector3(p->GetActor()->spr.Angles.Yaw.ToVector() * vel, zvel), hit, CLIPMASK1);
hitscan(pact->getPosWithOffsetZ(), p->cursector, DVector3(pact->spr.Angles.Yaw.ToVector() * vel, zvel), hit, CLIPMASK1);
if (hit.hitSector == nullptr || hit.actor())
return 0;
@ -859,10 +859,10 @@ int operateTripbomb(int snum)
if (act == nullptr && hit.hitWall != nullptr && (hit.hitWall->cstat & CSTAT_WALL_MASKED) == 0)
if ((hit.hitWall->twoSided() && hit.hitWall->nextSector()->lotag <= 2) || (!hit.hitWall->twoSided() && hit.hitSector->lotag <= 2))
{
auto delta = hit.hitpos.XY() - p->GetActor()->spr.pos.XY();
auto delta = hit.hitpos.XY() - pact->spr.pos.XY();
if (delta.LengthSquared() < (18.125 * 18.125))
{
p->GetActor()->restorez();
pact->restorez();
p->vel.Z = 0;
return 1;
}
@ -926,7 +926,7 @@ static void fireweapon(int snum)
case TRIPBOMB_WEAPON:
if (p->ammo_amount[TRIPBOMB_WEAPON] > 0)
{
if (operateTripbomb(snum))
if (operateTripbomb(p))
p->kickback_pic = 1;
}
break;

View file

@ -40,7 +40,7 @@ source as it is released.
BEGIN_DUKE_NS
int operateTripbomb(int snum);
int operateTripbomb(DDukePlayer* const p);
//---------------------------------------------------------------------------
//
@ -219,7 +219,7 @@ void fireweapon_ww(int snum)
}
break;
case TRIPBOMB_WEAPON:
if (operateTripbomb(snum))
if (operateTripbomb(p))
{
p->kickback_pic = 1;
if (aplWeaponInitialSound(p->curr_weapon, p))