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https://github.com/ZDoom/Raze.git
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- addFlash at.al.
This commit is contained in:
parent
20891f276d
commit
dfbb5192fb
13 changed files with 73 additions and 74 deletions
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@ -177,7 +177,7 @@ void FuncLava(int, int, int, int);
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void InitLights();
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void InitLights();
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void AddFlash(int nSector, int x, int y, int z, int val);
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void AddFlash(sectortype* pSector, int x, int y, int z, int val);
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void SetTorch(int nPlayer, int bTorchOnOff);
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void SetTorch(int nPlayer, int bTorchOnOff);
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void UndoFlashes();
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void UndoFlashes();
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void DoLights();
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void DoLights();
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@ -421,7 +421,7 @@ MOVEEND:
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if (nVal == 0 && nType != 15 && nType != 3)
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if (nVal == 0 && nType != 15 && nType != 3)
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{
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{
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AddFlash(pSprite->sectnum, pSprite->x, pSprite->y, pSprite->z, 0);
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AddFlash(pSprite->sector(), pSprite->x, pSprite->y, pSprite->z, 0);
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if (pSprite->pal != 5) {
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if (pSprite->pal != 5) {
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pSprite->pal = 1;
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pSprite->pal = 1;
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@ -552,7 +552,7 @@ HITWALL:
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nRadialBullet = -1;
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nRadialBullet = -1;
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AddFlash(pSprite->sectnum, pSprite->x, pSprite->y, pSprite->z, 128);
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AddFlash(pSprite->sector(), pSprite->x, pSprite->y, pSprite->z, 128);
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}
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}
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}
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}
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}
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}
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@ -54,20 +54,19 @@ void precache()
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for (int k = 1; k <= picanm[j].num; k++) markTileForPrecache(j + k, sectp->floorpal);
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for (int k = 1; k <= picanm[j].num; k++) markTileForPrecache(j + k, sectp->floorpal);
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}
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}
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for (i = 0; i < numwalls; i++)
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for(auto& wal : walls())
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{
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{
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auto wallp = &wall[i];
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int j = wal.picnum;
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int j = wallp->picnum;
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markTileForPrecache(j, wal.pal);
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markTileForPrecache(j, wallp->pal);
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if (picanm[j].sf & PICANM_ANIMTYPE_MASK)
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if (picanm[j].sf & PICANM_ANIMTYPE_MASK)
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for (int k = 1; k <= picanm[j].num; k++) markTileForPrecache(j + k, wallp->pal);
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for (int k = 1; k <= picanm[j].num; k++) markTileForPrecache(j + k, wal.pal);
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if (wallp->twoSided())
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if (wal.twoSided())
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{
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{
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int j = wallp->overpicnum;
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int j = wal.overpicnum;
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markTileForPrecache(j, wallp->pal);
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markTileForPrecache(j, wal.pal);
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if (picanm[j].sf & PICANM_ANIMTYPE_MASK)
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if (picanm[j].sf & PICANM_ANIMTYPE_MASK)
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for (int k = 1; k <= picanm[j].num; k++) markTileForPrecache(j + k, wallp->pal);
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for (int k = 1; k <= picanm[j].num; k++) markTileForPrecache(j + k, wal.pal);
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}
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}
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}
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}
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@ -175,7 +175,7 @@ void DoRedAlert(int nVal)
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{
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{
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auto spri = &ac->s();
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auto spri = &ac->s();
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PlayFXAtXYZ(StaticSound[kSoundAlarm], spri->x, spri->y, spri->z, spri->sectnum);
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PlayFXAtXYZ(StaticSound[kSoundAlarm], spri->x, spri->y, spri->z, spri->sectnum);
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AddFlash(spri->sectnum, spri->x, spri->y, spri->z, 192);
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AddFlash(spri->sector(), spri->x, spri->y, spri->z, 192);
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}
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}
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}
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}
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}
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}
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@ -158,6 +158,10 @@ public:
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{
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{
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}
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}
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ExhumedSectIterator(sectortype* stat) : SectIterator(stat)
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{
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}
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DExhumedActor* Next()
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DExhumedActor* Next()
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{
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{
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int n = NextIndex();
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int n = NextIndex();
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@ -202,7 +202,7 @@ void ExplodeGrenade(DExhumedActor* pActor)
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runlist_RadialDamageEnemy(pActor, nDamage, BulletInfo[kWeaponGrenade].nRadius);
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runlist_RadialDamageEnemy(pActor, nDamage, BulletInfo[kWeaponGrenade].nRadius);
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BuildAnim(nullptr, var_28, 0, pGrenadeSprite->x, pGrenadeSprite->y, pGrenadeSprite->z, pGrenadeSprite->sectnum, var_20, 4);
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BuildAnim(nullptr, var_28, 0, pGrenadeSprite->x, pGrenadeSprite->y, pGrenadeSprite->z, pGrenadeSprite->sectnum, var_20, 4);
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AddFlash(pGrenadeSprite->sectnum, pGrenadeSprite->x, pGrenadeSprite->y, pGrenadeSprite->z, 128);
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AddFlash(pGrenadeSprite->sector(), pGrenadeSprite->x, pGrenadeSprite->y, pGrenadeSprite->z, 128);
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DestroyGrenade(pActor);
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DestroyGrenade(pActor);
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}
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}
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@ -623,7 +623,7 @@ loc_flag:
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{
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{
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BuildFlash(nPlayer, 512);
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BuildFlash(nPlayer, 512);
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AddFlash(
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AddFlash(
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pPlayerSprite->sectnum,
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pPlayerSprite->sector(),
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pPlayerSprite->x,
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pPlayerSprite->x,
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pPlayerSprite->y,
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pPlayerSprite->y,
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pPlayerSprite->z,
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pPlayerSprite->z,
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@ -346,7 +346,7 @@ void DropMagic(DExhumedActor* pActor)
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if (pAnimActor)
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if (pAnimActor)
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{
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{
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AddFlash(pAnimActor->s().sectnum, pAnimActor->s().x, pAnimActor->s().y, pAnimActor->s().z, 128);
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AddFlash(pAnimActor->s().sector(), pAnimActor->s().x, pAnimActor->s().y, pAnimActor->s().z, 128);
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ChangeActorStat(pAnimActor, 950);
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ChangeActorStat(pAnimActor, 950);
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}
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}
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nMagicCount = RandomSize(2);
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nMagicCount = RandomSize(2);
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@ -38,11 +38,15 @@ enum
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struct Flash
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struct Flash
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{
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{
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union
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{
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walltype* pWall;
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sectortype* pSector;
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DExhumedActor* pActor;
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};
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int next;
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int8_t nType;
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int8_t nType;
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int8_t shade;
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int8_t shade;
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DExhumedActor* pActor;
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int nIndex;
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int next;
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};
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};
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struct Glow
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struct Glow
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@ -100,11 +104,14 @@ FSerializer& Serialize(FSerializer& arc, const char* keyname, Flash& w, Flash* d
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{
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{
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if (arc.BeginObject(keyname))
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if (arc.BeginObject(keyname))
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{
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{
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arc("at0", w.nType)
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arc("type", w.nType)
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("shade", w.shade)
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("shade", w.shade)
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("at1", w.nIndex)
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("next", w.next);
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("next", w.next)
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.EndObject();
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if (w.nType & 4) arc("index", w.pActor);
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else if (w.nType & 1) arc("index", w.pSector);
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else arc("index", w.pWall);
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arc.EndObject();
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}
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}
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return arc;
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return arc;
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}
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}
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@ -217,11 +224,8 @@ void InitLights()
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nLastFlash = -1;
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nLastFlash = -1;
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}
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}
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void AddFlash(int nSector, int x, int y, int z, int val)
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void AddFlash(sectortype* pSector, int x, int y, int z, int val)
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{
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{
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assert(validSectorIndex(nSector));
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auto sectp = §or[nSector];
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int var_28 = 0;
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int var_28 = 0;
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int var_1C = val >> 8;
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int var_1C = val >> 8;
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@ -236,7 +240,7 @@ void AddFlash(int nSector, int x, int y, int z, int val)
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int var_14 = 0;
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int var_14 = 0;
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for (auto& wal : wallsofsector(sectp))
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for (auto& wal : wallsofsector(pSector))
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{
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{
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auto average = wal.center();
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auto average = wal.center();
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@ -270,7 +274,7 @@ void AddFlash(int nSector, int x, int y, int z, int val)
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if (wal.pal < 5)
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if (wal.pal < 5)
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{
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{
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if (!pNextSector || pNextSector->floorz < sectp->floorz)
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if (!pNextSector || pNextSector->floorz < pSector->floorz)
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{
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{
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int nFlash = GrabFlash();
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int nFlash = GrabFlash();
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if (nFlash < 0) {
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if (nFlash < 0) {
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@ -279,7 +283,7 @@ void AddFlash(int nSector, int x, int y, int z, int val)
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sFlash[nFlash].nType = var_20 | 2;
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sFlash[nFlash].nType = var_20 | 2;
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sFlash[nFlash].shade = wal.shade;
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sFlash[nFlash].shade = wal.shade;
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sFlash[nFlash].nIndex = wallnum(&wal);
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sFlash[nFlash].pWall = &wal;
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wal.pal += 7;
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wal.pal += 7;
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@ -294,14 +298,14 @@ void AddFlash(int nSector, int x, int y, int z, int val)
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if (!var_1C && !wal.overpicnum && pNextSector)
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if (!var_1C && !wal.overpicnum && pNextSector)
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{
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{
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AddFlash(wal.nextsector, x, y, z, val);
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AddFlash(pNextSector, x, y, z, val);
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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if (var_14 && sectp->floorpal < 4)
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if (var_14 && pSector->floorpal < 4)
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{
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{
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int nFlash = GrabFlash();
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int nFlash = GrabFlash();
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if (nFlash < 0) {
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if (nFlash < 0) {
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@ -309,46 +313,46 @@ void AddFlash(int nSector, int x, int y, int z, int val)
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}
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}
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sFlash[nFlash].nType = var_20 | 1;
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sFlash[nFlash].nType = var_20 | 1;
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sFlash[nFlash].nIndex = nSector;
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sFlash[nFlash].pSector = pSector;;
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sFlash[nFlash].shade = sectp->floorshade;
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sFlash[nFlash].shade = pSector->floorshade;
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sectp->floorpal += 7;
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pSector->floorpal += 7;
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int edx = sectp->floorshade + var_28;
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int edx = pSector->floorshade + var_28;
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int eax = edx;
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int eax = edx;
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if (edx < -127) {
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if (edx < -127) {
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eax = -127;
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eax = -127;
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}
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}
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sectp->floorshade = eax;
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pSector->floorshade = eax;
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if (!(sectp->ceilingstat & 1))
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if (!(pSector->ceilingstat & 1))
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{
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{
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if (sectp->ceilingpal < 4)
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if (pSector->ceilingpal < 4)
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{
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{
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int nFlash2 = GrabFlash();
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int nFlash2 = GrabFlash();
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if (nFlash2 >= 0)
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if (nFlash2 >= 0)
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{
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{
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sFlash[nFlash2].nType = var_20 | 3;
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sFlash[nFlash2].nType = var_20 | 3;
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sFlash[nFlash2].nIndex = nSector;
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sFlash[nFlash2].pSector = pSector;
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sFlash[nFlash2].shade = sectp->ceilingshade;
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sFlash[nFlash2].shade = pSector->ceilingshade;
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sectp->ceilingpal += 7;
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pSector->ceilingpal += 7;
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int edx = sectp->ceilingshade + var_28;
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int edx = pSector->ceilingshade + var_28;
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int eax = edx;
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int eax = edx;
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if (edx < -127) {
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if (edx < -127) {
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eax = -127;
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eax = -127;
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}
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}
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sectp->ceilingshade = eax;
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pSector->ceilingshade = eax;
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}
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}
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}
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}
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}
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}
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ExhumedSectIterator it(nSector);
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ExhumedSectIterator it(pSector);
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while (auto pActor = it.Next())
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while (auto pActor = it.Next())
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{
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{
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auto pSprite = &pActor->s();
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auto pSprite = &pActor->s();
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@ -359,7 +363,6 @@ void AddFlash(int nSector, int x, int y, int z, int val)
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{
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{
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sFlash[nFlash3].nType = var_20 | 4;
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sFlash[nFlash3].nType = var_20 | 4;
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sFlash[nFlash3].shade = pSprite->shade;
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sFlash[nFlash3].shade = pSprite->shade;
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sFlash[nFlash3].nIndex = -1;
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sFlash[nFlash3].pActor = pActor;
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sFlash[nFlash3].pActor = pActor;
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pSprite->pal += 7;
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pSprite->pal += 7;
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@ -405,11 +408,11 @@ void UndoFlashes()
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for (int nFlash = nFirstFlash; nFlash >= 0; nFlash = sFlash[nFlash].next)
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for (int nFlash = nFirstFlash; nFlash >= 0; nFlash = sFlash[nFlash].next)
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{
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{
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assert(nFlash < 2000 && nFlash >= 0);
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assert(nFlash < 2000 && nFlash >= 0);
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auto pFlash = &sFlash[nFlash];
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uint8_t type = sFlash[nFlash].nType & 0x3F;
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uint8_t type = pFlash->nType & 0x3F;
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int nIndex = sFlash[nFlash].nIndex;
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if (sFlash[nFlash].nType & 0x80)
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if (pFlash->nType & 0x80)
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{
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{
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int flashtype = type - 1;
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int flashtype = type - 1;
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assert(flashtype >= 0);
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assert(flashtype >= 0);
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@ -420,31 +423,25 @@ void UndoFlashes()
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{
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{
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case 0:
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case 0:
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{
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{
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assert(validSectorIndex(nIndex));
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pShade = &pFlash->pSector->floorshade;
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pShade = §or[nIndex].floorshade;
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break;
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break;
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}
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}
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case 1:
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case 1:
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{
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{
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assert(validWallIndex(nIndex));
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pShade = &pFlash->pWall->shade;
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pShade = &wall[nIndex].shade;
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break;
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break;
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}
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}
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case 2:
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case 2:
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{
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{
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assert(validSectorIndex(nIndex));
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pShade = &pFlash->pSector->ceilingshade;
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pShade = §or[nIndex].ceilingshade;
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break;
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break;
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}
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}
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case 3:
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case 3:
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{
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{
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auto ac = sFlash[nFlash].pActor;
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auto ac = pFlash->pActor;
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if (!ac) continue;
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if (!ac) continue;
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auto sp = &ac->s();
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auto sp = &ac->s();
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if (sp->pal >= 7)
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if (sp->pal >= 7)
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@ -465,7 +462,7 @@ void UndoFlashes()
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assert(pShade != NULL);
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assert(pShade != NULL);
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int thisshade = (*pShade) + 6;
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int thisshade = (*pShade) + 6;
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int maxshade = sFlash[nFlash].shade;
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int maxshade = pFlash->shade;
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if (thisshade < maxshade)
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if (thisshade < maxshade)
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{
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{
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@ -486,33 +483,33 @@ void UndoFlashes()
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case 0:
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case 0:
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{
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{
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sector[nIndex].floorpal -= 7;
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pFlash->pSector->floorpal -= 7;
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sector[nIndex].floorshade = sFlash[nFlash].shade;
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pFlash->pSector->floorshade = pFlash->shade;
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break;
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break;
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}
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}
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case 1:
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case 1:
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{
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{
|
||||||
wall[nIndex].pal -= 7;
|
pFlash->pWall->pal -= 7;
|
||||||
wall[nIndex].shade = sFlash[nFlash].shade;
|
pFlash->pWall->shade = pFlash->shade;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
case 2:
|
case 2:
|
||||||
{
|
{
|
||||||
sector[nIndex].ceilingpal -= 7;
|
pFlash->pSector->ceilingpal -= 7;
|
||||||
sector[nIndex].ceilingshade = sFlash[nFlash].shade;
|
pFlash->pSector->ceilingshade = pFlash->shade;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
case 3:
|
case 3:
|
||||||
{
|
{
|
||||||
auto ac = sFlash[nFlash].pActor;
|
auto ac = pFlash->pActor;
|
||||||
auto sp = &ac->s();
|
auto sp = &ac->s();
|
||||||
if (sp->pal >= 7)
|
if (sp->pal >= 7)
|
||||||
{
|
{
|
||||||
sp->pal -= 7;
|
sp->pal -= 7;
|
||||||
sp->shade = sFlash[nFlash].shade;
|
sp->shade = pFlash->shade;
|
||||||
}
|
}
|
||||||
|
|
||||||
break;
|
break;
|
||||||
|
@ -523,7 +520,7 @@ loc_1868A:
|
||||||
|
|
||||||
if (edi != -1)
|
if (edi != -1)
|
||||||
{
|
{
|
||||||
sFlash[edi].next = sFlash[nFlash].next;
|
sFlash[edi].next = pFlash->next;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (nFlash == nFirstFlash)
|
if (nFlash == nFirstFlash)
|
||||||
|
|
|
@ -1974,7 +1974,7 @@ void AIObject::Tick(RunListEvent* ev)
|
||||||
var_18 = 34;
|
var_18 = 34;
|
||||||
}
|
}
|
||||||
|
|
||||||
AddFlash(pSprite->sectnum, pSprite->x, pSprite->y, pSprite->z, 128);
|
AddFlash(pSprite->sector(), pSprite->x, pSprite->y, pSprite->z, 128);
|
||||||
BuildAnim(nullptr, var_18, 0, pSprite->x, pSprite->y, pSprite->sector()->floorz, pSprite->sectnum, 240, 4);
|
BuildAnim(nullptr, var_18, 0, pSprite->x, pSprite->y, pSprite->sector()->floorz, pSprite->sectnum, 240, 4);
|
||||||
|
|
||||||
// int edi = nSprite | 0x4000;
|
// int edi = nSprite | 0x4000;
|
||||||
|
|
|
@ -791,7 +791,7 @@ void AIPlayer::Tick(RunListEvent* ev)
|
||||||
if (nPlayer != nLocalPlayer)
|
if (nPlayer != nLocalPlayer)
|
||||||
{
|
{
|
||||||
nFlashDepth = 5;
|
nFlashDepth = 5;
|
||||||
AddFlash(pPlayerSprite->sectnum,
|
AddFlash(pPlayerSprite->sector(),
|
||||||
pPlayerSprite->x,
|
pPlayerSprite->x,
|
||||||
pPlayerSprite->y,
|
pPlayerSprite->y,
|
||||||
pPlayerSprite->z, 0);
|
pPlayerSprite->z, 0);
|
||||||
|
|
|
@ -426,8 +426,7 @@ void DoSpiritHead()
|
||||||
if (nCount < (15 * nPixels) / 16) {
|
if (nCount < (15 * nPixels) / 16) {
|
||||||
SoundBigEntrance();
|
SoundBigEntrance();
|
||||||
AddGlow(pSpiritSpr->sectnum, 20);
|
AddGlow(pSpiritSpr->sectnum, 20);
|
||||||
AddFlash(pSpiritSpr->sectnum, pSpiritSpr->x, pSpiritSpr->y,
|
AddFlash(pSpiritSpr->sector(), pSpiritSpr->x, pSpiritSpr->y, pSpiritSpr->z, 128);
|
||||||
pSpiritSpr->z, 128);
|
|
||||||
nHeadStage = 3;
|
nHeadStage = 3;
|
||||||
TintPalette(255, 255, 255);
|
TintPalette(255, 255, 255);
|
||||||
CopyHeadToWorkTile(kTileRamsesNormal);
|
CopyHeadToWorkTile(kTileRamsesNormal);
|
||||||
|
|
|
@ -110,7 +110,7 @@ void ExplodeSnakeSprite(DExhumedActor* pActor, int nPlayer)
|
||||||
|
|
||||||
BuildAnim(nullptr, 23, 0, pSprite->x, pSprite->y, pSprite->z, pSprite->sectnum, 40, 4);
|
BuildAnim(nullptr, 23, 0, pSprite->x, pSprite->y, pSprite->z, pSprite->sectnum, 40, 4);
|
||||||
|
|
||||||
AddFlash(pSprite->sectnum, pSprite->x, pSprite->y, pSprite->z, 128);
|
AddFlash(pSprite->sector(), pSprite->x, pSprite->y, pSprite->z, 128);
|
||||||
|
|
||||||
StopActorSound(pActor);
|
StopActorSound(pActor);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue