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- Duke: Fix missing greenslime base sprite when randomly changing animation.
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1 changed files with 1 additions and 1 deletions
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@ -272,7 +272,7 @@ class DukeGreenSlime : DukeActor
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s5.vel.X = 0;
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s5.vel.X = 0;
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self.pos = s5.pos + s5.angle.ToVector() * 0.5;
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self.pos = s5.pos + s5.angle.ToVector() * 0.5;
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self.setspriteSetImage(Duke.global_random() & 1);
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self.setspriteSetImage(2 + (Duke.global_random() & 1));
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if (self.scale.Y < 1) self.scale.Y += (0.03125);
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if (self.scale.Y < 1) self.scale.Y += (0.03125);
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else
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else
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