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EDUKE32_STANDALONE crap
git-svn-id: https://svn.eduke32.com/eduke32@7689 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 12 additions and 9 deletions
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@ -5138,19 +5138,21 @@ ACTOR_STATIC void G_MoveMisc(void) // STATNUM 5
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}
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goto next_sprite;
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case BURNING__STATIC:
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case BURNING2__STATIC:
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case FECES__STATIC:
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case WATERBUBBLE__STATIC:
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case SMALLSMOKE__STATIC:
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case EXPLOSION2__STATIC:
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case SHRINKEREXPLOSION__STATIC:
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case EXPLOSION2BOT__STATIC:
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case BLOOD__STATIC:
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case LASERSITE__STATIC:
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case FORCERIPPLE__STATIC:
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case TRANSPORTERSTAR__STATIC:
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case TRANSPORTERBEAM__STATIC:
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case SMALLSMOKE__STATIC:
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#ifndef EDUKE32_STANDALONE
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case WATERBUBBLE__STATIC:
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case BURNING__STATIC:
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case BURNING2__STATIC:
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case FECES__STATIC:
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case SHRINKEREXPLOSION__STATIC:
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case BLOOD__STATIC:
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case LASERSITE__STATIC:
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#endif
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{
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if (!G_HaveActor(sprite[spriteNum].picnum))
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goto next_sprite;
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@ -5762,6 +5764,7 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
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int32_t q = 0, j, k, l, m, x;
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int spriteNum = headspritestat[STAT_EFFECTOR];
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#ifndef EDUKE32_STANDALONE
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if (!IONMAIDEN)
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{
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for (native_t TRAVERSE_CONNECT(playerNum))
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@ -5770,7 +5773,7 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
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fric.x = fric.y = 0;
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}
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}
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#endif
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while (spriteNum >= 0)
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{
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int const nextSprite = nextspritestat[spriteNum];
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