EDUKE32_STANDALONE crap

git-svn-id: https://svn.eduke32.com/eduke32@7689 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2019-06-25 11:27:47 +00:00 committed by Christoph Oelckers
parent ff204ff034
commit dd2e35eab3

View file

@ -5138,19 +5138,21 @@ ACTOR_STATIC void G_MoveMisc(void) // STATNUM 5
}
goto next_sprite;
case BURNING__STATIC:
case BURNING2__STATIC:
case FECES__STATIC:
case WATERBUBBLE__STATIC:
case SMALLSMOKE__STATIC:
case EXPLOSION2__STATIC:
case SHRINKEREXPLOSION__STATIC:
case EXPLOSION2BOT__STATIC:
case BLOOD__STATIC:
case LASERSITE__STATIC:
case FORCERIPPLE__STATIC:
case TRANSPORTERSTAR__STATIC:
case TRANSPORTERBEAM__STATIC:
case SMALLSMOKE__STATIC:
#ifndef EDUKE32_STANDALONE
case WATERBUBBLE__STATIC:
case BURNING__STATIC:
case BURNING2__STATIC:
case FECES__STATIC:
case SHRINKEREXPLOSION__STATIC:
case BLOOD__STATIC:
case LASERSITE__STATIC:
#endif
{
if (!G_HaveActor(sprite[spriteNum].picnum))
goto next_sprite;
@ -5762,6 +5764,7 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
int32_t q = 0, j, k, l, m, x;
int spriteNum = headspritestat[STAT_EFFECTOR];
#ifndef EDUKE32_STANDALONE
if (!IONMAIDEN)
{
for (native_t TRAVERSE_CONNECT(playerNum))
@ -5770,7 +5773,7 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
fric.x = fric.y = 0;
}
}
#endif
while (spriteNum >= 0)
{
int const nextSprite = nextspritestat[spriteNum];