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- floatified GetRepeatFromHeight's input.
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commit
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3 changed files with 9 additions and 9 deletions
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@ -2250,9 +2250,9 @@ inline bool Facing(DSWActor* actor1, DSWActor* actor2)
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}
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// Given a z height and sprite return the correct y repeat value
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inline int GetRepeatFromHeight(DSWActor* sp, int zh)
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inline int GetRepeatFromHeight(DSWActor* sp, double zh)
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{
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return zh / (4 * tileHeight(sp->spr.picnum));
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return int(zh * 64) / tileHeight(sp->spr.picnum);
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}
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inline bool SpriteInDiveArea(DSWActor* a)
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@ -1494,7 +1494,7 @@ void SpawnFlashBombOnActor(DSWActor* actor)
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DSWActor* flameActor = actor->user.flameActor;
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if (flameActor != nullptr)
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{
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int sizez = (int_ActorSizeZ(actor) * 5) >> 2;
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double sizez = ActorSizeZ(actor) * 1.25;
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if (flameActor->user.Counter >= GetRepeatFromHeight(flameActor, sizez))
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{
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@ -1504,7 +1504,7 @@ void SpawnFlashBombOnActor(DSWActor* actor)
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else
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{
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// increase max size
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flameActor->user.Counter += GetRepeatFromHeight(flameActor, 8 << 8) * 2;
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flameActor->user.Counter += GetRepeatFromHeight(flameActor, 8) * 2;
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}
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// Counter is max size
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@ -1532,7 +1532,7 @@ void SpawnFlashBombOnActor(DSWActor* actor)
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if (actor->user.flameActor != nullptr)
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{
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actorNew->user.Counter = GetRepeatFromHeight(actorNew, int_ActorSizeZ(actor) >> 1) * 4;
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actorNew->user.Counter = GetRepeatFromHeight(actorNew, ActorSizeZ(actor) * 0.5) * 4;
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}
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else
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actorNew->user.Counter = 0; // max flame size
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@ -9596,7 +9596,7 @@ void SpawnFireballFlames(DSWActor* actor, DSWActor* enemyActor)
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auto flameActor = enemyActor->user.flameActor;
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if (flameActor != nullptr)
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{
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int sizez = int_ActorSizeZ(enemyActor) + (int_ActorSizeZ(enemyActor) >> 2);
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double sizez = ActorSizeZ(enemyActor) + (ActorSizeZ(enemyActor) * 0.25);
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if ((enemyActor->spr.extra & SPRX_BURNABLE))
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return;
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@ -9609,7 +9609,7 @@ void SpawnFireballFlames(DSWActor* actor, DSWActor* enemyActor)
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else
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{
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//increase max size
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flameActor->user.Counter += GetRepeatFromHeight(flameActor, 8<<8);
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flameActor->user.Counter += GetRepeatFromHeight(flameActor, 8);
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}
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// Counter is max size
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@ -9640,12 +9640,12 @@ void SpawnFireballFlames(DSWActor* actor, DSWActor* enemyActor)
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// large flame for trees and such
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if ((enemyActor->spr.extra & SPRX_BURNABLE))
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{
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int sizez = int_ActorSizeZ(enemyActor) + (int_ActorSizeZ(enemyActor) >> 2);
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double sizez = ActorSizeZ(enemyActor) + (ActorSizeZ(enemyActor) * 0.25);
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actorNew->user.Counter = GetRepeatFromHeight(actorNew, sizez);
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}
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else
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{
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actorNew->user.Counter = GetRepeatFromHeight(actorNew, int_ActorSizeZ(enemyActor)>>1);
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actorNew->user.Counter = GetRepeatFromHeight(actorNew, ActorSizeZ(enemyActor) * 0.5);
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}
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}
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else
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