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- Exhumed: Change doPlayerDeathRestart()
to do an early return instead of nested branches.
This commit is contained in:
parent
b6c3753d3a
commit
dcfab3e57c
1 changed files with 27 additions and 30 deletions
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@ -1565,40 +1565,37 @@ static void doPlayerAngles(Player* const pPlayer)
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static bool doPlayerDeathRestart(Player* const pPlayer)
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static bool doPlayerDeathRestart(Player* const pPlayer)
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{
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{
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if (pPlayer->input.actions & SB_OPEN)
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if (!(pPlayer->input.actions & SB_OPEN) || pPlayer->nAction < 16)
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return true;
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pPlayer->input.actions &= ~SB_OPEN;
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if (pPlayer->nPlayer == nLocalPlayer)
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{
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{
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pPlayer->input.actions &= ~SB_OPEN;
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StopAllSounds();
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StopLocalSound();
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GrabPalette();
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}
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if (pPlayer->nAction >= 16)
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pPlayer->nCurrentWeapon = pPlayer->nPlayerOldWeapon;
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if (pPlayer->nLives && nNetTime)
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{
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if (pPlayer->nAction != 20)
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{
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{
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if (pPlayer->nPlayer == nLocalPlayer)
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const auto pPlayerActor = pPlayer->pActor;
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{
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pPlayerActor->spr.picnum = seq_GetSeqPicnum(kSeqJoe, 120, 0);
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StopAllSounds();
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pPlayerActor->spr.cstat = 0;
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StopLocalSound();
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pPlayerActor->spr.pos.Z = pPlayerActor->sector()->floorz;
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GrabPalette();
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}
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pPlayer->nCurrentWeapon = pPlayer->nPlayerOldWeapon;
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if (pPlayer->nLives && nNetTime)
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{
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if (pPlayer->nAction != 20)
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{
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const auto pPlayerActor = pPlayer->pActor;
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pPlayerActor->spr.picnum = seq_GetSeqPicnum(kSeqJoe, 120, 0);
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pPlayerActor->spr.cstat = 0;
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pPlayerActor->spr.pos.Z = pPlayerActor->sector()->floorz;
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}
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// will invalidate nPlayerSprite
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RestartPlayer(pPlayer->nPlayer);
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}
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else
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{
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DoGameOverScene(currentLevel->levelNumber == 20);
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return false;
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}
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}
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}
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// will invalidate nPlayerSprite
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RestartPlayer(pPlayer->nPlayer);
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}
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else
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{
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DoGameOverScene(currentLevel->levelNumber == 20);
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return false;
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}
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}
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return true;
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return true;
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