- fix right hand sprite when displaying trip mine HUD weapon. Fixes #13.

This commit is contained in:
Mitchell Richters 2020-07-26 15:03:14 +10:00
parent 34c324e9c2
commit dcf36f8f9d

View file

@ -436,7 +436,7 @@ void displayweapon_d(int snum)
hud_drawpal(weapon_xoffset + 130 - (p->getlookang() >> 1), hud_drawpal(weapon_xoffset + 130 - (p->getlookang() >> 1),
looking_arc + 249 - gun_pos, looking_arc + 249 - gun_pos,
HANDHOLDINGLASER + (p->kickback_pic >> 2), gs, o, pal); HANDHOLDINGLASER + (p->kickback_pic >> 2), gs, o, pal);
hud_drawpal(weapon_xoffset + 152 - (p->getlookang() >> 1), hud_drawpal(weapon_xoffset + 328 - (p->getlookang() >> 1),
looking_arc + 249 - gun_pos, looking_arc + 249 - gun_pos,
HANDHOLDINGLASER + (p->kickback_pic >> 2), gs, o | 4, pal); HANDHOLDINGLASER + (p->kickback_pic >> 2), gs, o | 4, pal);
}; };