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- fix right hand sprite when displaying trip mine HUD weapon. Fixes #13.
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1 changed files with 1 additions and 1 deletions
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@ -436,7 +436,7 @@ void displayweapon_d(int snum)
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hud_drawpal(weapon_xoffset + 130 - (p->getlookang() >> 1),
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hud_drawpal(weapon_xoffset + 130 - (p->getlookang() >> 1),
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looking_arc + 249 - gun_pos,
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looking_arc + 249 - gun_pos,
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HANDHOLDINGLASER + (p->kickback_pic >> 2), gs, o, pal);
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HANDHOLDINGLASER + (p->kickback_pic >> 2), gs, o, pal);
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hud_drawpal(weapon_xoffset + 152 - (p->getlookang() >> 1),
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hud_drawpal(weapon_xoffset + 328 - (p->getlookang() >> 1),
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looking_arc + 249 - gun_pos,
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looking_arc + 249 - gun_pos,
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HANDHOLDINGLASER + (p->kickback_pic >> 2), gs, o | 4, pal);
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HANDHOLDINGLASER + (p->kickback_pic >> 2), gs, o | 4, pal);
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};
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};
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