From dcde92d629655a22e7c7d42d7ea02260bc166b8e Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Wed, 28 Sep 2022 11:35:49 +0200 Subject: [PATCH] - floatified cerberusThinkGoto --- source/games/blood/src/aicerber.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/source/games/blood/src/aicerber.cpp b/source/games/blood/src/aicerber.cpp index b7c1cbb49..14302ffba 100644 --- a/source/games/blood/src/aicerber.cpp +++ b/source/games/blood/src/aicerber.cpp @@ -277,10 +277,10 @@ static void cerberusThinkGoto(DBloodActor* actor) } DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type); auto dvec = actor->xspr.TargetPos.XY() - actor->spr.pos.XY(); - int nAngle = getangle(dvec); + DAngle nAngle = VecToAngle(dvec); double nDist = dvec.Length(); - aiChooseDirection(actor, DAngle::fromBuild(nAngle)); - if (nDist < 32 && abs(actor->int_ang() - nAngle) < pDudeInfo->periphery) + aiChooseDirection(actor, nAngle); + if (nDist < 32 && absangle(actor->spr.angle, nAngle) < pDudeInfo->Periphery()) { switch (actor->spr.type) { case kDudeCerberusTwoHead: