Merge remote-tracking branch 'remotes/Github_private/back_to_basics2' into Packet

# Conflicts:
#	source/core/inputstate.cpp
#	source/exhumed/src/exhumed.h
This commit is contained in:
Christoph Oelckers 2020-08-29 01:19:48 +02:00
commit dc1f56e8f9
55 changed files with 117 additions and 217 deletions

View file

@ -91,11 +91,9 @@ CUSTOM_CVAR(Int, mouse_capturemode, 1, CVAR_GLOBALCONFIG | CVAR_ARCHIVE)
}
// The last remains of sdlayer.cpp
double g_beforeSwapTime;
GameInterface* gi;
int myconnectindex, numplayers;
int connecthead, connectpoint2[MAXMULTIPLAYERS];
int32_t xres = -1, yres = -1, bpp = 0;
auto vsnprintfptr = vsnprintf; // This is an inline in Visual Studio but we need an address for it to satisfy the MinGW compiled libraries.
int gameclock;
int lastTic;
@ -939,10 +937,10 @@ void app_loop()
{
try
{
I_SetFrameTime();
TickSubsystems();
twod->SetSize(screen->GetWidth(), screen->GetHeight());
twodpsp.SetSize(screen->GetWidth(), screen->GetHeight());
I_SetFrameTime();
handleevents();
updatePauseStatus();
@ -963,7 +961,7 @@ void app_loop()
soundEngine->UpdateSounds(I_GetTime());
Mus_UpdateMusic(); // must be at the end.
videoNextPage();
videoShowFrame(0);
videoSetBrightness(0); // immediately reset this so that the value doesn't stick around in the backend.
}
catch (CRecoverableError& err)