Fix accept option in game setup not returning to host game menu

patch from Striker
This commit is contained in:
nukeykt 2019-07-04 15:34:34 +09:00 committed by Christoph Oelckers
parent 976fb2c9e9
commit dbe93a1671

View file

@ -1274,7 +1274,7 @@ static MenuOption_t MEO_NETOPTIONS_MAPEXITS = MAKE_MENUOPTION( &MF_Bluefont, &ME
static MenuEntry_t ME_NETOPTIONS_MAPEXITS = MAKE_MENUENTRY( "Map Exits", &MF_Redfont, &MEF_NetSetup, &MEO_NETOPTIONS_MAPEXITS, Option );
static MenuOption_t MEO_NETOPTIONS_FRFIRE = MAKE_MENUOPTION( &MF_Bluefont, &MEOS_OffOn, &ud.m_ffire );
static MenuEntry_t ME_NETOPTIONS_FRFIRE = MAKE_MENUENTRY( "Fr. Fire", &MF_Redfont, &MEF_NetSetup, &MEO_NETOPTIONS_FRFIRE, Option );
static MenuEntry_t ME_NETOPTIONS_ACCEPT = MAKE_MENUENTRY( "Accept", &MF_Redfont, &MEF_NetSetup_Confirm, &MEO_NULL, Link );
static MenuEntry_t ME_NETOPTIONS_ACCEPT = MAKE_MENUENTRY( "Accept", &MF_Redfont, &MEF_NetSetup_Confirm, &MEO_NETWORK_HOSTGAME, Link );
static MenuEntry_t *MEL_NETOPTIONS[] = {
&ME_NETOPTIONS_GAMETYPE,