From db70f20a1dfafebd61ea0756268c4b4729fc359c Mon Sep 17 00:00:00 2001 From: terminx Date: Mon, 4 Mar 2013 04:07:20 +0000 Subject: [PATCH] Remove old unused changelog files git-svn-id: https://svn.eduke32.com/eduke32@3546 1a8010ca-5511-0410-912e-c29ae57300e0 --- polymer/eduke32/ChangeLog | 84 --------------------------- polymer/eduke32/ChangeLog.html | 103 --------------------------------- 2 files changed, 187 deletions(-) delete mode 100644 polymer/eduke32/ChangeLog delete mode 100644 polymer/eduke32/ChangeLog.html diff --git a/polymer/eduke32/ChangeLog b/polymer/eduke32/ChangeLog deleted file mode 100644 index 9b5988ed5..000000000 --- a/polymer/eduke32/ChangeLog +++ /dev/null @@ -1,84 +0,0 @@ -EDuke32: - -Added: activatecheat CON command to trick the game into thinking a specific cheat was typed in -Added: addlogvar console command to print the value of a gamevar -Added: althud to get/setuserdef to allow forcing the althud on or off -Added: ambient light level slider in video setup and r_ambientlight cvar -Added: a menu option and cvar to control crosshair size -Added: animtilerange to .def format to allow assigning animation flags to dummytiles -Added: basic Mac OSX support -Added: cmenu CON command and current_menu special gamevar to jump to a different menu index when a menu is being drawn -Added: code to automatically replace "SPACE" in quote 13 with "OPEN" -Added: color code support to minitext -Added: CON access to tsprite via new EVENT_ANIMATESPRITES event and gettspr/settspr commands -Added: crosshairscale to get/setuserdef to allow manipulation of the crosshair size -Added: display_bonus_screen to setuserdef to allow coders to force the bonus screen to display when using startlevel -Added: drag-and-drop support for maps, CONs, GRPs, et cetera -Added: experimental software-based 3D model visibility checking (r_modelocclusionchecking) -Added: extended control over console text display via osdeditpal/osdeditshade/osdhightile/osdpromptpal/osdpromptshade/osdtextmode/osdtextshade/osdtextpal cvars and a new menu option to switch console text between "nice" sprite-based rendering and "fast" internal text rendering -Added: gettimedate CON command to get the current month/day/year/time into gamevars -Added: htflags member to get/setactor to control the spritenoshade/spritenvg/spriteshadow flags -Added: line numbers to in-game CON errors thrown when attempting to operate on invalid data and improved error messages -Added: map listing printout to "map" console command when no map name is given -Added: menu option to control multiplayer death messages and cvar r_obituaries -Added: mod directory selection to startup and unified "configuration" and "game" tabs of startup window -Added: new alternate version of the small HUD (enabled by default) and a menu option to turn it off if so desired and several hud_* cvars to control it -Added: new brightness/contrast/gamma controls and new cvars vid_brightness, vid_contrast and vid_gamma -Added: new sound configuration menu which allows changing bitrate, sample size and voices in-game -Added: obituaries to get/setuserdef to allow forcing the multiplayer obituaries on or off -Added: r_downsize cvar and texture quality slider to video settings menu, defaults to medium and allows hightile textures without the nocompress flag to be scaled down to improve performance -Added: r_fullbrights cvar to control rendering fullbright pixels for 8-bit tiles in OpenGL -Added: savemapstate/loadmapstate/clearmapstate commands to manipulate map states and GAMEVAR_FLAG_NORESET (131072) to allow specific gamevars to be preserved when the map state is loaded -Added: scriptsize CON command to set the CON script size manually to avoid resizing the chunk of memory several times at startup with large CONs -Added: setdefname CON command to set the name of the definitions file to be loaded -Added: setgamepalette CON command to change between normal/water/slime/nightvision palettes manually -Added: support for changing the crosshair color via the crosshaircolor console command -Added: support for changing the window title of a mod via the setgamename command -Added: support for colored console text -Added: support for importing configuration data from duke3d.cfg when a config specified by command line or CON isn't found -Added: support for saving/loading the state of a map separately from savegames, enabling Hexen and Half-Life style map setups -Added: vsync menu option and cvar (r_swapinterval) -Changed: adjusted framerate counter averaging -Changed: improved detection of external IP address for multiplayer -Changed: improved multiplayer text line wrapping -Changed: improved startup time on Windows -Changed: increased max sound definitions to 2560 -Changed: modified ldist to return 0 instead of 1 when the points checked are the same, but changed CON divide-by-zero errors into soft errors -Changed: renamed binds.cfg to cfgname_binds.cfg, where cfgname is the name of the main configuration file in use -Changed: reworked HUD level stats display -Changed: updated user map menu -Changed: various fairly insignificant optimizations -Changed: various improvements to many other menus -Fixed: 8-bit fullscreen palette corruption bug -Fixed: autoloading from directories other than ~/.eduke32/autoload on Linux -Fixed: bounds checking for htg_t member used with getactor/setactor -Fixed: bug where a projectile's extra_rand wasn't applied with certain weapon flags -Fixed: bug where hitscan projectile trails would continue through walls after the projectile hit -Fixed: bug with console command history and added new "history" command to print out the current history -Fixed: console crash with TCs without tile 1141 -Fixed: gibs not assuming the palette of the actor which spawned them in all cases -Fixed: occasional crash when spawning a sprite with no owner -Fixed: out-of-sync bug with DeathMessages = 0 in cfg -Fixed: problems with definemodelframe and nonexistent models -Fixed: problem with devistator rocket timing which caused an unintentional nerf of the devistator's damage -Fixed: problem with eshoot returning -1 when firing RPGs -Fixed: problem with invalid gamearray definitions mangling further errors in the log -Fixed: problem with model rendering when using animation blending and added option to toggle it to the video menu -Fixed: problem with weapon up/down transition when using pipebombs with PIPEBOMB_CONTROL set to PIPEBOMB_TIMER -Fixed: random CON value corruption issue which occurred dependent on the memory addresses and size of the compiled CON code -Fixed: several situations in which invalid memory access occurred while using noclip -Fixed: text spacing problem with gametext - -Mapster32: - -Added: gradient background in tile selector info at bottom of screen to improve readability -Added: drag-and-drop support for maps, GRPs, et cetera -Changed: improved tile grouping support, tiles.cfg now controls the various Duke-specific actor and item related functions in 2D mode as well as 2D mode sprite colors -Changed: use underwater palette when in an underwater sector -Fixed: bug where wall coordinate editing didn't properly move both sides of a wall -Fixed: crash with previous/next map in dir shortcut keys when a .map file in the current directory is invalid -Fixed: issue in file selector where sometimes jumping to a map on the list by typing the first letter of its name would leave you at the wrong place in the map list -Fixed: possible crashes due to invalid memory access associated with the file selector -Fixed: problem where sometimes the tile selector would select the wrong tile -Fixed: problem where the tile group list wouldn't refresh after alt-tab - diff --git a/polymer/eduke32/ChangeLog.html b/polymer/eduke32/ChangeLog.html deleted file mode 100644 index 712b2627b..000000000 --- a/polymer/eduke32/ChangeLog.html +++ /dev/null @@ -1,103 +0,0 @@ - - - - - - ChangeLog for EDuke32 - - - - -

ChangeLog for EDuke32

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1.4.0 beta 2, released July 18, 2006

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Core changes

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Game changes

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Multiplayer changes

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CON changes

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Please see JonoF's JFDuke3D release notes here for information on features JFDuke3D shares with EDuke32

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Richard "TerminX" Gobeille (terminx@gmail.com)
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