Remove old unused changelog files

git-svn-id: https://svn.eduke32.com/eduke32@3546 1a8010ca-5511-0410-912e-c29ae57300e0
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terminx 2013-03-04 04:07:20 +00:00
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EDuke32:
Added: activatecheat CON command to trick the game into thinking a specific cheat was typed in
Added: addlogvar console command to print the value of a gamevar
Added: althud to get/setuserdef to allow forcing the althud on or off
Added: ambient light level slider in video setup and r_ambientlight cvar
Added: a menu option and cvar to control crosshair size
Added: animtilerange to .def format to allow assigning animation flags to dummytiles
Added: basic Mac OSX support
Added: cmenu CON command and current_menu special gamevar to jump to a different menu index when a menu is being drawn
Added: code to automatically replace "SPACE" in quote 13 with "OPEN"
Added: color code support to minitext
Added: CON access to tsprite via new EVENT_ANIMATESPRITES event and gettspr/settspr commands
Added: crosshairscale to get/setuserdef to allow manipulation of the crosshair size
Added: display_bonus_screen to setuserdef to allow coders to force the bonus screen to display when using startlevel
Added: drag-and-drop support for maps, CONs, GRPs, et cetera
Added: experimental software-based 3D model visibility checking (r_modelocclusionchecking)
Added: extended control over console text display via osdeditpal/osdeditshade/osdhightile/osdpromptpal/osdpromptshade/osdtextmode/osdtextshade/osdtextpal cvars and a new menu option to switch console text between "nice" sprite-based rendering and "fast" internal text rendering
Added: gettimedate CON command to get the current month/day/year/time into gamevars
Added: htflags member to get/setactor to control the spritenoshade/spritenvg/spriteshadow flags
Added: line numbers to in-game CON errors thrown when attempting to operate on invalid data and improved error messages
Added: map listing printout to "map" console command when no map name is given
Added: menu option to control multiplayer death messages and cvar r_obituaries
Added: mod directory selection to startup and unified "configuration" and "game" tabs of startup window
Added: new alternate version of the small HUD (enabled by default) and a menu option to turn it off if so desired and several hud_* cvars to control it
Added: new brightness/contrast/gamma controls and new cvars vid_brightness, vid_contrast and vid_gamma
Added: new sound configuration menu which allows changing bitrate, sample size and voices in-game
Added: obituaries to get/setuserdef to allow forcing the multiplayer obituaries on or off
Added: r_downsize cvar and texture quality slider to video settings menu, defaults to medium and allows hightile textures without the nocompress flag to be scaled down to improve performance
Added: r_fullbrights cvar to control rendering fullbright pixels for 8-bit tiles in OpenGL
Added: savemapstate/loadmapstate/clearmapstate commands to manipulate map states and GAMEVAR_FLAG_NORESET (131072) to allow specific gamevars to be preserved when the map state is loaded
Added: scriptsize CON command to set the CON script size manually to avoid resizing the chunk of memory several times at startup with large CONs
Added: setdefname CON command to set the name of the definitions file to be loaded
Added: setgamepalette CON command to change between normal/water/slime/nightvision palettes manually
Added: support for changing the crosshair color via the crosshaircolor console command
Added: support for changing the window title of a mod via the setgamename command
Added: support for colored console text
Added: support for importing configuration data from duke3d.cfg when a config specified by command line or CON isn't found
Added: support for saving/loading the state of a map separately from savegames, enabling Hexen and Half-Life style map setups
Added: vsync menu option and cvar (r_swapinterval)
Changed: adjusted framerate counter averaging
Changed: improved detection of external IP address for multiplayer
Changed: improved multiplayer text line wrapping
Changed: improved startup time on Windows
Changed: increased max sound definitions to 2560
Changed: modified ldist to return 0 instead of 1 when the points checked are the same, but changed CON divide-by-zero errors into soft errors
Changed: renamed binds.cfg to cfgname_binds.cfg, where cfgname is the name of the main configuration file in use
Changed: reworked HUD level stats display
Changed: updated user map menu
Changed: various fairly insignificant optimizations
Changed: various improvements to many other menus
Fixed: 8-bit fullscreen palette corruption bug
Fixed: autoloading from directories other than ~/.eduke32/autoload on Linux
Fixed: bounds checking for htg_t member used with getactor/setactor
Fixed: bug where a projectile's extra_rand wasn't applied with certain weapon flags
Fixed: bug where hitscan projectile trails would continue through walls after the projectile hit
Fixed: bug with console command history and added new "history" command to print out the current history
Fixed: console crash with TCs without tile 1141
Fixed: gibs not assuming the palette of the actor which spawned them in all cases
Fixed: occasional crash when spawning a sprite with no owner
Fixed: out-of-sync bug with DeathMessages = 0 in cfg
Fixed: problems with definemodelframe and nonexistent models
Fixed: problem with devistator rocket timing which caused an unintentional nerf of the devistator's damage
Fixed: problem with eshoot returning -1 when firing RPGs
Fixed: problem with invalid gamearray definitions mangling further errors in the log
Fixed: problem with model rendering when using animation blending and added option to toggle it to the video menu
Fixed: problem with weapon up/down transition when using pipebombs with PIPEBOMB_CONTROL set to PIPEBOMB_TIMER
Fixed: random CON value corruption issue which occurred dependent on the memory addresses and size of the compiled CON code
Fixed: several situations in which invalid memory access occurred while using noclip
Fixed: text spacing problem with gametext
Mapster32:
Added: gradient background in tile selector info at bottom of screen to improve readability
Added: drag-and-drop support for maps, GRPs, et cetera
Changed: improved tile grouping support, tiles.cfg now controls the various Duke-specific actor and item related functions in 2D mode as well as 2D mode sprite colors
Changed: use underwater palette when in an underwater sector
Fixed: bug where wall coordinate editing didn't properly move both sides of a wall
Fixed: crash with previous/next map in dir shortcut keys when a .map file in the current directory is invalid
Fixed: issue in file selector where sometimes jumping to a map on the list by typing the first letter of its name would leave you at the wrong place in the map list
Fixed: possible crashes due to invalid memory access associated with the file selector
Fixed: problem where sometimes the tile selector would select the wrong tile
Fixed: problem where the tile group list wouldn't refresh after alt-tab

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<title>ChangeLog for EDuke32</title>
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<h1>ChangeLog for EDuke32</h1>
<p>1.4.0 beta 2, released July 18, 2006</p>
<h2>Core changes</h2>
<ul>
<li>reworked/enhanced Polymost shading</li>
<li>cleaned up code to properly build without Polymost/OpenGL support</li>
<li>added widescreen support for Polymost</li>
<li>added support for toggling correct HUD model rendering on/off</li>
<li>removed broken support for linking OpenGL statically</li>
<li>added support for DDS textures (JF)</li>
<li>added support for dynamically loading GTK (JF)</li>
</ul>
<h2>Game changes</h2>
<ul>
<li>new startup window (JF)</li>
<li>added support for using the mouse and a joystick simultaneously (JF)</li>
<li>fixed an issue preventing skill selection, bonus screen and episode ending animation sounds from playing</li>
<li>fixed a problem where the player was unable to exit some pools of water in some maps</li>
<li>made further adjustments to the weapon properties in order to more closely emulate Duke 1.5</li>
<li>fixed an issue where you could disable map exits in multiplayer, have all players quit, start a single player game and then have exits continue to kill you</li>
</ul>
<h2>Multiplayer changes</h2>
<ul>
<li>fixed numerous minor bugs in the voting system</li>
<li>added a more noticeable message to indicate that the player hasn't voted yet in an active vote</li>
<li>added support for /me in text chat</li>
<li>increased size of player chat icon</li>
<li>added "nat-free" support from Adam Fazakerley</li>
<li>fixed inventory respawn bug</li>
<li>minor fixes to DukesterX 1.5 compatibility wrapper</li>
</ul>
<h2>CON changes</h2>
<ul>
<li>reworked movement_lock member of the player struct to use bit flags</li>
<li>reworked findnearactor3d, findnearactor3dvar, findnearsprite3d, and findnearsprite3dvar</li>
<li>added findnearactorz, findnearactorzvar, findnearspritez, and findnearspritezvar</li>
<li>added WEAPON_FLAG_RESET (65536) to weapon system in order to properly emulate the chaingun and freezer</li>
<li>fixed "eshoot" and added "ezshoot"</li>
<li>reworked weapon system; note that your custom weapons may need adjustments to work again</li>
<li>updated sample enhance.con</li>
</ul>
<p><br />Please see JonoF's JFDuke3D release notes <a href="http://www.jonof.id.au/modsuppt/jfduke3d/releasenotes.html">here</a> for information on features JFDuke3D shares with EDuke32</p>
<address>Richard "TerminX" Gobeille (<a href="mailto:terminx@gmail.com">terminx@gmail.com</a>)</address>
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