mirror of
https://github.com/ZDoom/Raze.git
synced 2025-01-19 15:11:04 +00:00
Remove old unused changelog files
git-svn-id: https://svn.eduke32.com/eduke32@3546 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
27fa5e72f7
commit
db70f20a1d
2 changed files with 0 additions and 187 deletions
|
@ -1,84 +0,0 @@
|
|||
EDuke32:
|
||||
|
||||
Added: activatecheat CON command to trick the game into thinking a specific cheat was typed in
|
||||
Added: addlogvar console command to print the value of a gamevar
|
||||
Added: althud to get/setuserdef to allow forcing the althud on or off
|
||||
Added: ambient light level slider in video setup and r_ambientlight cvar
|
||||
Added: a menu option and cvar to control crosshair size
|
||||
Added: animtilerange to .def format to allow assigning animation flags to dummytiles
|
||||
Added: basic Mac OSX support
|
||||
Added: cmenu CON command and current_menu special gamevar to jump to a different menu index when a menu is being drawn
|
||||
Added: code to automatically replace "SPACE" in quote 13 with "OPEN"
|
||||
Added: color code support to minitext
|
||||
Added: CON access to tsprite via new EVENT_ANIMATESPRITES event and gettspr/settspr commands
|
||||
Added: crosshairscale to get/setuserdef to allow manipulation of the crosshair size
|
||||
Added: display_bonus_screen to setuserdef to allow coders to force the bonus screen to display when using startlevel
|
||||
Added: drag-and-drop support for maps, CONs, GRPs, et cetera
|
||||
Added: experimental software-based 3D model visibility checking (r_modelocclusionchecking)
|
||||
Added: extended control over console text display via osdeditpal/osdeditshade/osdhightile/osdpromptpal/osdpromptshade/osdtextmode/osdtextshade/osdtextpal cvars and a new menu option to switch console text between "nice" sprite-based rendering and "fast" internal text rendering
|
||||
Added: gettimedate CON command to get the current month/day/year/time into gamevars
|
||||
Added: htflags member to get/setactor to control the spritenoshade/spritenvg/spriteshadow flags
|
||||
Added: line numbers to in-game CON errors thrown when attempting to operate on invalid data and improved error messages
|
||||
Added: map listing printout to "map" console command when no map name is given
|
||||
Added: menu option to control multiplayer death messages and cvar r_obituaries
|
||||
Added: mod directory selection to startup and unified "configuration" and "game" tabs of startup window
|
||||
Added: new alternate version of the small HUD (enabled by default) and a menu option to turn it off if so desired and several hud_* cvars to control it
|
||||
Added: new brightness/contrast/gamma controls and new cvars vid_brightness, vid_contrast and vid_gamma
|
||||
Added: new sound configuration menu which allows changing bitrate, sample size and voices in-game
|
||||
Added: obituaries to get/setuserdef to allow forcing the multiplayer obituaries on or off
|
||||
Added: r_downsize cvar and texture quality slider to video settings menu, defaults to medium and allows hightile textures without the nocompress flag to be scaled down to improve performance
|
||||
Added: r_fullbrights cvar to control rendering fullbright pixels for 8-bit tiles in OpenGL
|
||||
Added: savemapstate/loadmapstate/clearmapstate commands to manipulate map states and GAMEVAR_FLAG_NORESET (131072) to allow specific gamevars to be preserved when the map state is loaded
|
||||
Added: scriptsize CON command to set the CON script size manually to avoid resizing the chunk of memory several times at startup with large CONs
|
||||
Added: setdefname CON command to set the name of the definitions file to be loaded
|
||||
Added: setgamepalette CON command to change between normal/water/slime/nightvision palettes manually
|
||||
Added: support for changing the crosshair color via the crosshaircolor console command
|
||||
Added: support for changing the window title of a mod via the setgamename command
|
||||
Added: support for colored console text
|
||||
Added: support for importing configuration data from duke3d.cfg when a config specified by command line or CON isn't found
|
||||
Added: support for saving/loading the state of a map separately from savegames, enabling Hexen and Half-Life style map setups
|
||||
Added: vsync menu option and cvar (r_swapinterval)
|
||||
Changed: adjusted framerate counter averaging
|
||||
Changed: improved detection of external IP address for multiplayer
|
||||
Changed: improved multiplayer text line wrapping
|
||||
Changed: improved startup time on Windows
|
||||
Changed: increased max sound definitions to 2560
|
||||
Changed: modified ldist to return 0 instead of 1 when the points checked are the same, but changed CON divide-by-zero errors into soft errors
|
||||
Changed: renamed binds.cfg to cfgname_binds.cfg, where cfgname is the name of the main configuration file in use
|
||||
Changed: reworked HUD level stats display
|
||||
Changed: updated user map menu
|
||||
Changed: various fairly insignificant optimizations
|
||||
Changed: various improvements to many other menus
|
||||
Fixed: 8-bit fullscreen palette corruption bug
|
||||
Fixed: autoloading from directories other than ~/.eduke32/autoload on Linux
|
||||
Fixed: bounds checking for htg_t member used with getactor/setactor
|
||||
Fixed: bug where a projectile's extra_rand wasn't applied with certain weapon flags
|
||||
Fixed: bug where hitscan projectile trails would continue through walls after the projectile hit
|
||||
Fixed: bug with console command history and added new "history" command to print out the current history
|
||||
Fixed: console crash with TCs without tile 1141
|
||||
Fixed: gibs not assuming the palette of the actor which spawned them in all cases
|
||||
Fixed: occasional crash when spawning a sprite with no owner
|
||||
Fixed: out-of-sync bug with DeathMessages = 0 in cfg
|
||||
Fixed: problems with definemodelframe and nonexistent models
|
||||
Fixed: problem with devistator rocket timing which caused an unintentional nerf of the devistator's damage
|
||||
Fixed: problem with eshoot returning -1 when firing RPGs
|
||||
Fixed: problem with invalid gamearray definitions mangling further errors in the log
|
||||
Fixed: problem with model rendering when using animation blending and added option to toggle it to the video menu
|
||||
Fixed: problem with weapon up/down transition when using pipebombs with PIPEBOMB_CONTROL set to PIPEBOMB_TIMER
|
||||
Fixed: random CON value corruption issue which occurred dependent on the memory addresses and size of the compiled CON code
|
||||
Fixed: several situations in which invalid memory access occurred while using noclip
|
||||
Fixed: text spacing problem with gametext
|
||||
|
||||
Mapster32:
|
||||
|
||||
Added: gradient background in tile selector info at bottom of screen to improve readability
|
||||
Added: drag-and-drop support for maps, GRPs, et cetera
|
||||
Changed: improved tile grouping support, tiles.cfg now controls the various Duke-specific actor and item related functions in 2D mode as well as 2D mode sprite colors
|
||||
Changed: use underwater palette when in an underwater sector
|
||||
Fixed: bug where wall coordinate editing didn't properly move both sides of a wall
|
||||
Fixed: crash with previous/next map in dir shortcut keys when a .map file in the current directory is invalid
|
||||
Fixed: issue in file selector where sometimes jumping to a map on the list by typing the first letter of its name would leave you at the wrong place in the map list
|
||||
Fixed: possible crashes due to invalid memory access associated with the file selector
|
||||
Fixed: problem where sometimes the tile selector would select the wrong tile
|
||||
Fixed: problem where the tile group list wouldn't refresh after alt-tab
|
||||
|
|
@ -1,103 +0,0 @@
|
|||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<meta name="Author" content="TX" />
|
||||
<title>ChangeLog for EDuke32</title>
|
||||
<style type="text/css">
|
||||
body {
|
||||
font-family: "Bitstream Vera Sans","Tahoma","Arial",sans-serif;
|
||||
font-size: 10pt;
|
||||
margin: 0.5em;
|
||||
border: 2px dashed #ccc;
|
||||
padding: 1em;
|
||||
}
|
||||
h2,h3,h4 {
|
||||
margin-top: 0;
|
||||
margin-bottom: 0.5em;
|
||||
color: #777;
|
||||
}
|
||||
h1 {
|
||||
margin-top: 0; margin-bottom: 0.5em;
|
||||
padding: 3px;
|
||||
background-color: #ddd;
|
||||
font-size: 170%;
|
||||
color: #444;
|
||||
}
|
||||
h2 { font-size: 145%; }
|
||||
h3 { font-size: 125%; }
|
||||
h4 { font-size: 110%; }
|
||||
p { margin-top: 0.5em; margin-bottom: 0.75em; }
|
||||
pre { margin-left: 0.75em; padding-left: 0.75em; border-left: 2px solid #ddd; }
|
||||
|
||||
dl { margin-left: 3em; }
|
||||
dt { font-weight: bold; }
|
||||
dd { padding-bottom: 1em; margin-left: 2em; }
|
||||
table { margin: 1em; }
|
||||
table.center { margin-left: auto; margin-right: auto; }
|
||||
caption { font-style: oblique; }
|
||||
|
||||
span.warning { color: #f00; }
|
||||
|
||||
address {
|
||||
margin-top: 3em;
|
||||
font-size: 85%;
|
||||
font-style: normal;
|
||||
}
|
||||
|
||||
@media print {
|
||||
body { border: none; margin: 0; }
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<h1>ChangeLog for EDuke32</h1>
|
||||
<p>1.4.0 beta 2, released July 18, 2006</p>
|
||||
|
||||
<h2>Core changes</h2>
|
||||
<ul>
|
||||
<li>reworked/enhanced Polymost shading</li>
|
||||
<li>cleaned up code to properly build without Polymost/OpenGL support</li>
|
||||
<li>added widescreen support for Polymost</li>
|
||||
<li>added support for toggling correct HUD model rendering on/off</li>
|
||||
<li>removed broken support for linking OpenGL statically</li>
|
||||
<li>added support for DDS textures (JF)</li>
|
||||
<li>added support for dynamically loading GTK (JF)</li>
|
||||
</ul>
|
||||
<h2>Game changes</h2>
|
||||
<ul>
|
||||
<li>new startup window (JF)</li>
|
||||
<li>added support for using the mouse and a joystick simultaneously (JF)</li>
|
||||
<li>fixed an issue preventing skill selection, bonus screen and episode ending animation sounds from playing</li>
|
||||
<li>fixed a problem where the player was unable to exit some pools of water in some maps</li>
|
||||
<li>made further adjustments to the weapon properties in order to more closely emulate Duke 1.5</li>
|
||||
<li>fixed an issue where you could disable map exits in multiplayer, have all players quit, start a single player game and then have exits continue to kill you</li>
|
||||
</ul>
|
||||
<h2>Multiplayer changes</h2>
|
||||
<ul>
|
||||
<li>fixed numerous minor bugs in the voting system</li>
|
||||
<li>added a more noticeable message to indicate that the player hasn't voted yet in an active vote</li>
|
||||
<li>added support for /me in text chat</li>
|
||||
<li>increased size of player chat icon</li>
|
||||
<li>added "nat-free" support from Adam Fazakerley</li>
|
||||
<li>fixed inventory respawn bug</li>
|
||||
<li>minor fixes to DukesterX 1.5 compatibility wrapper</li>
|
||||
</ul>
|
||||
<h2>CON changes</h2>
|
||||
<ul>
|
||||
<li>reworked movement_lock member of the player struct to use bit flags</li>
|
||||
<li>reworked findnearactor3d, findnearactor3dvar, findnearsprite3d, and findnearsprite3dvar</li>
|
||||
<li>added findnearactorz, findnearactorzvar, findnearspritez, and findnearspritezvar</li>
|
||||
<li>added WEAPON_FLAG_RESET (65536) to weapon system in order to properly emulate the chaingun and freezer</li>
|
||||
<li>fixed "eshoot" and added "ezshoot"</li>
|
||||
<li>reworked weapon system; note that your custom weapons may need adjustments to work again</li>
|
||||
<li>updated sample enhance.con</li>
|
||||
</ul>
|
||||
|
||||
<p><br />Please see JonoF's JFDuke3D release notes <a href="http://www.jonof.id.au/modsuppt/jfduke3d/releasenotes.html">here</a> for information on features JFDuke3D shares with EDuke32</p>
|
||||
|
||||
<address>Richard "TerminX" Gobeille (<a href="mailto:terminx@gmail.com">terminx@gmail.com</a>)</address>
|
||||
</body>
|
||||
</html>
|
||||
|
Loading…
Reference in a new issue