mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-24 13:01:42 +00:00
SW: removed several unused sound functions.
This commit is contained in:
parent
5782206a91
commit
db38028dda
2 changed files with 0 additions and 112 deletions
|
@ -184,38 +184,6 @@ int DoActorNoise(ANIMATOR* Action, DSWActor* actor)
|
||||||
{
|
{
|
||||||
PlaySpriteSound(actor, attr_attack, v3df_follow);
|
PlaySpriteSound(actor, attr_attack, v3df_follow);
|
||||||
}
|
}
|
||||||
else if (Action == InitActorPainNoise)
|
|
||||||
{
|
|
||||||
PlaySpriteSound(actor, attr_pain, v3df_follow);
|
|
||||||
}
|
|
||||||
else if (Action == InitActorDieNoise)
|
|
||||||
{
|
|
||||||
PlaySpriteSound(actor, attr_die, v3df_none);
|
|
||||||
}
|
|
||||||
else if (Action == InitActorExtra1Noise)
|
|
||||||
{
|
|
||||||
PlaySpriteSound(actor, attr_extra1, v3df_follow);
|
|
||||||
}
|
|
||||||
else if (Action == InitActorExtra2Noise)
|
|
||||||
{
|
|
||||||
PlaySpriteSound(actor, attr_extra2, v3df_follow);
|
|
||||||
}
|
|
||||||
else if (Action == InitActorExtra3Noise)
|
|
||||||
{
|
|
||||||
PlaySpriteSound(actor, attr_extra3, v3df_follow);
|
|
||||||
}
|
|
||||||
else if (Action == InitActorExtra4Noise)
|
|
||||||
{
|
|
||||||
PlaySpriteSound(actor, attr_extra4, v3df_follow);
|
|
||||||
}
|
|
||||||
else if (Action == InitActorExtra5Noise)
|
|
||||||
{
|
|
||||||
PlaySpriteSound(actor, attr_extra5, v3df_follow);
|
|
||||||
}
|
|
||||||
else if (Action == InitActorExtra6Noise)
|
|
||||||
{
|
|
||||||
PlaySpriteSound(actor, attr_extra6, v3df_follow);
|
|
||||||
}
|
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
@ -741,70 +709,6 @@ int InitActorAttackNoise(DSWActor* actor)
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
int InitActorPainNoise(DSWActor* actor)
|
|
||||||
{
|
|
||||||
sw_snd_scratch = 4;
|
|
||||||
actor->user.ActorActionFunc = DoActorDecide;
|
|
||||||
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
int InitActorDieNoise(DSWActor* actor)
|
|
||||||
{
|
|
||||||
sw_snd_scratch = 5;
|
|
||||||
actor->user.ActorActionFunc = DoActorDecide;
|
|
||||||
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
int InitActorExtra1Noise(DSWActor* actor)
|
|
||||||
{
|
|
||||||
sw_snd_scratch = 6;
|
|
||||||
actor->user.ActorActionFunc = DoActorDecide;
|
|
||||||
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
int InitActorExtra2Noise(DSWActor* actor)
|
|
||||||
{
|
|
||||||
sw_snd_scratch = 7;
|
|
||||||
actor->user.ActorActionFunc = DoActorDecide;
|
|
||||||
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
int InitActorExtra3Noise(DSWActor* actor)
|
|
||||||
{
|
|
||||||
sw_snd_scratch = 8;
|
|
||||||
actor->user.ActorActionFunc = DoActorDecide;
|
|
||||||
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
int InitActorExtra4Noise(DSWActor* actor)
|
|
||||||
{
|
|
||||||
sw_snd_scratch = 9;
|
|
||||||
actor->user.ActorActionFunc = DoActorDecide;
|
|
||||||
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
int InitActorExtra5Noise(DSWActor* actor)
|
|
||||||
{
|
|
||||||
sw_snd_scratch = 10;
|
|
||||||
actor->user.ActorActionFunc = DoActorDecide;
|
|
||||||
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
int InitActorExtra6Noise(DSWActor* actor)
|
|
||||||
{
|
|
||||||
sw_snd_scratch = 11;
|
|
||||||
actor->user.ActorActionFunc = DoActorDecide;
|
|
||||||
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
//---------------------------------------------------------------------------
|
//---------------------------------------------------------------------------
|
||||||
/*
|
/*
|
||||||
|
@ -1778,14 +1682,6 @@ static saveable_code saveable_ai_code[] =
|
||||||
SAVE_CODE(InitActorAlertNoise),
|
SAVE_CODE(InitActorAlertNoise),
|
||||||
SAVE_CODE(InitActorAmbientNoise),
|
SAVE_CODE(InitActorAmbientNoise),
|
||||||
SAVE_CODE(InitActorAttackNoise),
|
SAVE_CODE(InitActorAttackNoise),
|
||||||
SAVE_CODE(InitActorPainNoise),
|
|
||||||
SAVE_CODE(InitActorDieNoise),
|
|
||||||
SAVE_CODE(InitActorExtra1Noise),
|
|
||||||
SAVE_CODE(InitActorExtra2Noise),
|
|
||||||
SAVE_CODE(InitActorExtra3Noise),
|
|
||||||
SAVE_CODE(InitActorExtra4Noise),
|
|
||||||
SAVE_CODE(InitActorExtra5Noise),
|
|
||||||
SAVE_CODE(InitActorExtra6Noise),
|
|
||||||
SAVE_CODE(InitActorMoveCloser),
|
SAVE_CODE(InitActorMoveCloser),
|
||||||
SAVE_CODE(DoActorMoveCloser),
|
SAVE_CODE(DoActorMoveCloser),
|
||||||
SAVE_CODE(FindTrackToPlayer),
|
SAVE_CODE(FindTrackToPlayer),
|
||||||
|
|
|
@ -77,14 +77,6 @@ int DoActorDecide(DSWActor* actor);
|
||||||
int InitActorAlertNoise(DSWActor* actor);
|
int InitActorAlertNoise(DSWActor* actor);
|
||||||
int InitActorAmbientNoise(DSWActor* actor);
|
int InitActorAmbientNoise(DSWActor* actor);
|
||||||
int InitActorAttackNoise(DSWActor* actor);
|
int InitActorAttackNoise(DSWActor* actor);
|
||||||
int InitActorPainNoise(DSWActor* actor);
|
|
||||||
int InitActorDieNoise(DSWActor* actor);
|
|
||||||
int InitActorExtra1Noise(DSWActor* actor);
|
|
||||||
int InitActorExtra2Noise(DSWActor* actor);
|
|
||||||
int InitActorExtra3Noise(DSWActor* actor);
|
|
||||||
int InitActorExtra4Noise(DSWActor* actor);
|
|
||||||
int InitActorExtra5Noise(DSWActor* actor);
|
|
||||||
int InitActorExtra6Noise(DSWActor* actor);
|
|
||||||
int InitActorMoveCloser(DSWActor* actor);
|
int InitActorMoveCloser(DSWActor* actor);
|
||||||
int DoActorCantMoveCloser(DSWActor* actor);
|
int DoActorCantMoveCloser(DSWActor* actor);
|
||||||
int DoActorMoveCloser(DSWActor* actor);
|
int DoActorMoveCloser(DSWActor* actor);
|
||||||
|
|
Loading…
Reference in a new issue