From db38028ddae798875e6a9a00767f4c40d6018529 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Thu, 10 Oct 2024 09:18:10 +0200 Subject: [PATCH] SW: removed several unused sound functions. --- source/games/sw/src/ai.cpp | 104 ------------------------------------- source/games/sw/src/ai.h | 8 --- 2 files changed, 112 deletions(-) diff --git a/source/games/sw/src/ai.cpp b/source/games/sw/src/ai.cpp index dd9e614a0..ca07c7a43 100644 --- a/source/games/sw/src/ai.cpp +++ b/source/games/sw/src/ai.cpp @@ -184,38 +184,6 @@ int DoActorNoise(ANIMATOR* Action, DSWActor* actor) { PlaySpriteSound(actor, attr_attack, v3df_follow); } - else if (Action == InitActorPainNoise) - { - PlaySpriteSound(actor, attr_pain, v3df_follow); - } - else if (Action == InitActorDieNoise) - { - PlaySpriteSound(actor, attr_die, v3df_none); - } - else if (Action == InitActorExtra1Noise) - { - PlaySpriteSound(actor, attr_extra1, v3df_follow); - } - else if (Action == InitActorExtra2Noise) - { - PlaySpriteSound(actor, attr_extra2, v3df_follow); - } - else if (Action == InitActorExtra3Noise) - { - PlaySpriteSound(actor, attr_extra3, v3df_follow); - } - else if (Action == InitActorExtra4Noise) - { - PlaySpriteSound(actor, attr_extra4, v3df_follow); - } - else if (Action == InitActorExtra5Noise) - { - PlaySpriteSound(actor, attr_extra5, v3df_follow); - } - else if (Action == InitActorExtra6Noise) - { - PlaySpriteSound(actor, attr_extra6, v3df_follow); - } return 0; } @@ -741,70 +709,6 @@ int InitActorAttackNoise(DSWActor* actor) return 0; } -int InitActorPainNoise(DSWActor* actor) -{ - sw_snd_scratch = 4; - actor->user.ActorActionFunc = DoActorDecide; - - return 0; -} - -int InitActorDieNoise(DSWActor* actor) -{ - sw_snd_scratch = 5; - actor->user.ActorActionFunc = DoActorDecide; - - return 0; -} - -int InitActorExtra1Noise(DSWActor* actor) -{ - sw_snd_scratch = 6; - actor->user.ActorActionFunc = DoActorDecide; - - return 0; -} - -int InitActorExtra2Noise(DSWActor* actor) -{ - sw_snd_scratch = 7; - actor->user.ActorActionFunc = DoActorDecide; - - return 0; -} - -int InitActorExtra3Noise(DSWActor* actor) -{ - sw_snd_scratch = 8; - actor->user.ActorActionFunc = DoActorDecide; - - return 0; -} - -int InitActorExtra4Noise(DSWActor* actor) -{ - sw_snd_scratch = 9; - actor->user.ActorActionFunc = DoActorDecide; - - return 0; -} - -int InitActorExtra5Noise(DSWActor* actor) -{ - sw_snd_scratch = 10; - actor->user.ActorActionFunc = DoActorDecide; - - return 0; -} - -int InitActorExtra6Noise(DSWActor* actor) -{ - sw_snd_scratch = 11; - actor->user.ActorActionFunc = DoActorDecide; - - return 0; -} - //--------------------------------------------------------------------------- /* @@ -1778,14 +1682,6 @@ static saveable_code saveable_ai_code[] = SAVE_CODE(InitActorAlertNoise), SAVE_CODE(InitActorAmbientNoise), SAVE_CODE(InitActorAttackNoise), - SAVE_CODE(InitActorPainNoise), - SAVE_CODE(InitActorDieNoise), - SAVE_CODE(InitActorExtra1Noise), - SAVE_CODE(InitActorExtra2Noise), - SAVE_CODE(InitActorExtra3Noise), - SAVE_CODE(InitActorExtra4Noise), - SAVE_CODE(InitActorExtra5Noise), - SAVE_CODE(InitActorExtra6Noise), SAVE_CODE(InitActorMoveCloser), SAVE_CODE(DoActorMoveCloser), SAVE_CODE(FindTrackToPlayer), diff --git a/source/games/sw/src/ai.h b/source/games/sw/src/ai.h index 6d5cade7c..478c3fc6c 100644 --- a/source/games/sw/src/ai.h +++ b/source/games/sw/src/ai.h @@ -77,14 +77,6 @@ int DoActorDecide(DSWActor* actor); int InitActorAlertNoise(DSWActor* actor); int InitActorAmbientNoise(DSWActor* actor); int InitActorAttackNoise(DSWActor* actor); -int InitActorPainNoise(DSWActor* actor); -int InitActorDieNoise(DSWActor* actor); -int InitActorExtra1Noise(DSWActor* actor); -int InitActorExtra2Noise(DSWActor* actor); -int InitActorExtra3Noise(DSWActor* actor); -int InitActorExtra4Noise(DSWActor* actor); -int InitActorExtra5Noise(DSWActor* actor); -int InitActorExtra6Noise(DSWActor* actor); int InitActorMoveCloser(DSWActor* actor); int DoActorCantMoveCloser(DSWActor* actor); int DoActorMoveCloser(DSWActor* actor);