SW: removed several unused sound functions.

This commit is contained in:
Christoph Oelckers 2024-10-10 09:18:10 +02:00
parent 5782206a91
commit db38028dda
2 changed files with 0 additions and 112 deletions

View file

@ -184,38 +184,6 @@ int DoActorNoise(ANIMATOR* Action, DSWActor* actor)
{
PlaySpriteSound(actor, attr_attack, v3df_follow);
}
else if (Action == InitActorPainNoise)
{
PlaySpriteSound(actor, attr_pain, v3df_follow);
}
else if (Action == InitActorDieNoise)
{
PlaySpriteSound(actor, attr_die, v3df_none);
}
else if (Action == InitActorExtra1Noise)
{
PlaySpriteSound(actor, attr_extra1, v3df_follow);
}
else if (Action == InitActorExtra2Noise)
{
PlaySpriteSound(actor, attr_extra2, v3df_follow);
}
else if (Action == InitActorExtra3Noise)
{
PlaySpriteSound(actor, attr_extra3, v3df_follow);
}
else if (Action == InitActorExtra4Noise)
{
PlaySpriteSound(actor, attr_extra4, v3df_follow);
}
else if (Action == InitActorExtra5Noise)
{
PlaySpriteSound(actor, attr_extra5, v3df_follow);
}
else if (Action == InitActorExtra6Noise)
{
PlaySpriteSound(actor, attr_extra6, v3df_follow);
}
return 0;
}
@ -741,70 +709,6 @@ int InitActorAttackNoise(DSWActor* actor)
return 0;
}
int InitActorPainNoise(DSWActor* actor)
{
sw_snd_scratch = 4;
actor->user.ActorActionFunc = DoActorDecide;
return 0;
}
int InitActorDieNoise(DSWActor* actor)
{
sw_snd_scratch = 5;
actor->user.ActorActionFunc = DoActorDecide;
return 0;
}
int InitActorExtra1Noise(DSWActor* actor)
{
sw_snd_scratch = 6;
actor->user.ActorActionFunc = DoActorDecide;
return 0;
}
int InitActorExtra2Noise(DSWActor* actor)
{
sw_snd_scratch = 7;
actor->user.ActorActionFunc = DoActorDecide;
return 0;
}
int InitActorExtra3Noise(DSWActor* actor)
{
sw_snd_scratch = 8;
actor->user.ActorActionFunc = DoActorDecide;
return 0;
}
int InitActorExtra4Noise(DSWActor* actor)
{
sw_snd_scratch = 9;
actor->user.ActorActionFunc = DoActorDecide;
return 0;
}
int InitActorExtra5Noise(DSWActor* actor)
{
sw_snd_scratch = 10;
actor->user.ActorActionFunc = DoActorDecide;
return 0;
}
int InitActorExtra6Noise(DSWActor* actor)
{
sw_snd_scratch = 11;
actor->user.ActorActionFunc = DoActorDecide;
return 0;
}
//---------------------------------------------------------------------------
/*
@ -1778,14 +1682,6 @@ static saveable_code saveable_ai_code[] =
SAVE_CODE(InitActorAlertNoise),
SAVE_CODE(InitActorAmbientNoise),
SAVE_CODE(InitActorAttackNoise),
SAVE_CODE(InitActorPainNoise),
SAVE_CODE(InitActorDieNoise),
SAVE_CODE(InitActorExtra1Noise),
SAVE_CODE(InitActorExtra2Noise),
SAVE_CODE(InitActorExtra3Noise),
SAVE_CODE(InitActorExtra4Noise),
SAVE_CODE(InitActorExtra5Noise),
SAVE_CODE(InitActorExtra6Noise),
SAVE_CODE(InitActorMoveCloser),
SAVE_CODE(DoActorMoveCloser),
SAVE_CODE(FindTrackToPlayer),

View file

@ -77,14 +77,6 @@ int DoActorDecide(DSWActor* actor);
int InitActorAlertNoise(DSWActor* actor);
int InitActorAmbientNoise(DSWActor* actor);
int InitActorAttackNoise(DSWActor* actor);
int InitActorPainNoise(DSWActor* actor);
int InitActorDieNoise(DSWActor* actor);
int InitActorExtra1Noise(DSWActor* actor);
int InitActorExtra2Noise(DSWActor* actor);
int InitActorExtra3Noise(DSWActor* actor);
int InitActorExtra4Noise(DSWActor* actor);
int InitActorExtra5Noise(DSWActor* actor);
int InitActorExtra6Noise(DSWActor* actor);
int InitActorMoveCloser(DSWActor* actor);
int DoActorCantMoveCloser(DSWActor* actor);
int DoActorMoveCloser(DSWActor* actor);