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- reset buttonMap button states after returning from pause for Duke3D (stops keys acting stuck down if down prior to pausing).
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@ -5912,6 +5912,7 @@ MAIN_LOOP_RESTART:
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if (M_Active() || GUICapture || ud.pause_on != 0)
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{
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totalclock = ototalclock + TICSPERFRAME;
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buttonMap.ResetButtonStates();
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}
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else
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{
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