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- Exhumed: fixed sprite positioning issues
Apparently tile #1 has some significance here.
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3 changed files with 4 additions and 2 deletions
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@ -90,8 +90,8 @@ void InitEnergyTile();
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void setvalidpic(DExhumedActor* actor)
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{
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// all we want here is setting it to something that passes renderer validation. This is never used to draw the sprite.
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actor->spr.setspritetexture(aTexIds[kTexTorch1]);
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// gross hack from the original game. :(
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actor->spr.setspritetexture(aTexIds[kTexOne]);
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}
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extern int EndLevel;
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@ -1,3 +1,4 @@
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x(One, 1)
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x(Torch1, 338)
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x(Torch2, 350)
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x(WeaponSpriteMagnum, 488)
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@ -1,4 +1,5 @@
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// list of textures that get referenced directly in game code.
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x(One)
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x(Spark1)
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x(Spark2)
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x(Playermarker1)
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