- also took out the zoom variable so that no automap data remains in the playsim code.

This commit is contained in:
Christoph Oelckers 2020-09-06 10:22:05 +02:00
parent c1a995822d
commit d947cc4765
4 changed files with 1 additions and 4 deletions

View file

@ -147,7 +147,6 @@ void GameInterface::Startup()
void GameInterface::Render()
{
ps[myconnectindex].zoom = GetAutomapZoom(ps[myconnectindex].zoom);
drawtime.Reset();
drawtime.Clock();
videoSetBrightness(thunder_brightness);

View file

@ -775,7 +775,6 @@ void donewgame(MapRecord* map, int sk)
ud.last_level = -1;
p->zoom = 768;
M_ClearMenus();
ResetGameVars();

View file

@ -124,7 +124,6 @@ FSerializer& Serialize(FSerializer& arc, const char* keyname, player_struct& w,
("pals", w.pals)
("fricx", w.fric.x)
("fricy", w.fric.y)
("zoom", w.zoom)
("exitx", w.exitx)
("exity", w.exity)
("numloogs", w.numloogs)

View file

@ -123,7 +123,7 @@ struct player_struct
short psectlotag;
// From here on it is unaltered from JFDuke with the exception of a few fields that are no longer needed and were removed.
int zoom, exitx, exity, loogiex[64], loogiey[64], numloogs, loogcnt;
int exitx, exity, loogiex[64], loogiey[64], numloogs, loogcnt;
int invdisptime;
int bobposx, bobposy, oposx, oposy, oposz, pyoff, opyoff;
int posxv, posyv, poszv, last_pissed_time, truefz, truecz;