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- also took out the zoom variable so that no automap data remains in the playsim code.
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4 changed files with 1 additions and 4 deletions
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@ -147,7 +147,6 @@ void GameInterface::Startup()
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void GameInterface::Render()
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{
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ps[myconnectindex].zoom = GetAutomapZoom(ps[myconnectindex].zoom);
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drawtime.Reset();
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drawtime.Clock();
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videoSetBrightness(thunder_brightness);
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@ -775,7 +775,6 @@ void donewgame(MapRecord* map, int sk)
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ud.last_level = -1;
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p->zoom = 768;
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M_ClearMenus();
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ResetGameVars();
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@ -124,7 +124,6 @@ FSerializer& Serialize(FSerializer& arc, const char* keyname, player_struct& w,
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("pals", w.pals)
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("fricx", w.fric.x)
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("fricy", w.fric.y)
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("zoom", w.zoom)
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("exitx", w.exitx)
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("exity", w.exity)
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("numloogs", w.numloogs)
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@ -123,7 +123,7 @@ struct player_struct
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short psectlotag;
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// From here on it is unaltered from JFDuke with the exception of a few fields that are no longer needed and were removed.
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int zoom, exitx, exity, loogiex[64], loogiey[64], numloogs, loogcnt;
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int exitx, exity, loogiex[64], loogiey[64], numloogs, loogcnt;
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int invdisptime;
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int bobposx, bobposy, oposx, oposy, oposz, pyoff, opyoff;
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int posxv, posyv, poszv, last_pissed_time, truefz, truecz;
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