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- Exhumed: Amend b6ec41e2b1
to ensure next/prev weapon is actually available before trying to switch to it.
* Fixes https://forum.zdoom.org/viewtopic.php?f=340&t=70266.
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parent
e702a13ef4
commit
d90badef6f
1 changed files with 12 additions and 4 deletions
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@ -402,13 +402,21 @@ void GameInterface::Ticker()
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int weap2 = localInput.getNewWeapon();
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int weap2 = localInput.getNewWeapon();
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if (weap2 == WeaponSel_Next)
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if (weap2 == WeaponSel_Next)
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{
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{
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auto newWeap = currWeap == 6 ? 1 : currWeap + 2;
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auto newWeap = currWeap == 6 ? 0 : currWeap + 1;
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localInput.setNewWeapon(newWeap);
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while (!(nPlayerWeapons[nLocalPlayer] & (1 << newWeap)))
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{
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newWeap++;
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}
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localInput.setNewWeapon(newWeap + 1);
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}
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}
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else if (weap2 == WeaponSel_Prev)
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else if (weap2 == WeaponSel_Prev)
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{
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{
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auto newWeap = currWeap == 0 ? 7 : currWeap;
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auto newWeap = currWeap == 0 ? 6 : currWeap - 1;
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localInput.setNewWeapon(newWeap);
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while (!(nPlayerWeapons[nLocalPlayer] & (1 << newWeap)))
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{
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newWeap--;
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}
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localInput.setNewWeapon(newWeap + 1);
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}
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}
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else if (weap2 == WeaponSel_Alt)
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else if (weap2 == WeaponSel_Alt)
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{
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{
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