- converted FuncScorp to a class.

This commit is contained in:
Christoph Oelckers 2021-10-15 23:13:28 +02:00
parent 5418c4326f
commit d77a5208f3
2 changed files with 362 additions and 332 deletions

View file

@ -617,6 +617,15 @@ struct AIRoach : public ExhumedAI
void RadialDamage(RunListEvent* ev) override;
};
struct AIScorp : public ExhumedAI
{
void Effect(RunListEvent* ev, int nTarget, int mode);
void Tick(RunListEvent* ev) override;
void Damage(RunListEvent* ev) override;
void Draw(RunListEvent* ev) override;
void RadialDamage(RunListEvent* ev) override;
};
void runlist_DispatchEvent(ExhumedAI* ai, int nObject, int nMessage, int nDamage, int nRun);
typedef void(*AiFunc)(int, int, int, int nRun);

View file

@ -130,7 +130,7 @@ void BuildScorp(short nSprite, int x, int y, int z, short nSector, short nAngle,
pSprite->extra = -1;
pSprite->hitag = 0;
// GrabTimeSlot(3);
// GrabTimeSlot(3);
scorpion[nScorp].nHealth = 20000;
scorpion[nScorp].nFrame = 0;
@ -148,12 +148,32 @@ void BuildScorp(short nSprite, int x, int y, int z, short nSector, short nAngle,
nCreaturesTotal++;
}
void FuncScorp(int nObject, int nMessage, int nDamage, int nRun)
void AIScorp::Draw(RunListEvent* ev)
{
short nScorp = RunData[nRun].nVal;
short nScorp = RunData[ev->nRun].nVal;
assert(nScorp >= 0 && nScorp < (int)scorpion.Size());
short nAction = scorpion[nScorp].nAction;
seq_PlotSequence(ev->nIndex, SeqOffsets[kSeqScorp] + ScorpSeq[nAction].a, scorpion[nScorp].nFrame, ScorpSeq[nAction].b);
}
void AIScorp::RadialDamage(RunListEvent* ev)
{
short nScorp = RunData[ev->nRun].nVal;
assert(nScorp >= 0 && nScorp < (int)scorpion.Size());
short nSprite = scorpion[nScorp].nSprite;
ev->nDamage = runlist_CheckRadialDamage(nSprite);
if (ev->nDamage) Damage(ev);
}
void AIScorp::Damage(RunListEvent* ev)
{
short nScorp = RunData[ev->nRun].nVal;
assert(nScorp >= 0 && nScorp < (int)scorpion.Size());
short nSprite = scorpion[nScorp].nSprite;
short nAction = scorpion[nScorp].nAction;
auto pSprite = &sprite[nSprite];
@ -161,37 +181,11 @@ void FuncScorp(int nObject, int nMessage, int nDamage, int nRun)
short nTarget = -1;
switch (nMessage)
{
default:
{
Printf("unknown msg %d for Scorp\n", nMessage);
return;
}
case 0x90000:
{
seq_PlotSequence(nObject, SeqOffsets[kSeqScorp] + ScorpSeq[nAction].a, scorpion[nScorp].nFrame, ScorpSeq[nAction].b);
return;
}
case 0xA0000:
{
nDamage = runlist_CheckRadialDamage(nSprite);
if (!nDamage) {
return;
}
// else fall through to case 0x80000
fallthrough__;
}
case 0x80000:
{
if (scorpion[nScorp].nHealth <= 0) {
return;
}
scorpion[nScorp].nHealth -= dmgAdjust(nDamage);
scorpion[nScorp].nHealth -= dmgAdjust(ev->nDamage);
if (scorpion[nScorp].nHealth <= 0)
{
@ -210,7 +204,7 @@ void FuncScorp(int nObject, int nMessage, int nDamage, int nRun)
}
else
{
nTarget = nObject;
nTarget = ev->nIndex;
if (nTarget >= 0)
{
@ -232,13 +226,23 @@ void FuncScorp(int nObject, int nMessage, int nDamage, int nRun)
}
D3PlayFX(StaticSound[kSound41], nSprite);
goto FS_Pink_A;
}
Effect(ev, nTarget, 0);
}
}
void AIScorp::Tick(RunListEvent* ev)
{
short nScorp = RunData[ev->nRun].nVal;
assert(nScorp >= 0 && nScorp < (int)scorpion.Size());
short nSprite = scorpion[nScorp].nSprite;
short nAction = scorpion[nScorp].nAction;
auto pSprite = &sprite[nSprite];
bool bVal = false;
short nTarget = -1;
case 0x20000:
{
if (scorpion[nScorp].nHealth) {
Gravity(nSprite);
}
@ -302,8 +306,7 @@ void FuncScorp(int nObject, int nMessage, int nDamage, int nRun)
if (scorpion[nScorp].nIndex2 <= 0)
{
scorpion[nScorp].nIndex2 = RandomSize(5);
// GOTO FS_Pink_A:
goto FS_Pink_A;
Effect(ev, nTarget, 0);
}
else
{
@ -318,23 +321,24 @@ void FuncScorp(int nObject, int nMessage, int nDamage, int nRun)
scorpion[nScorp].nAction = 2;
scorpion[nScorp].nFrame = 0;
}
goto FS_Red;
Effect(ev, nTarget, 2);
}
else
{
goto FS_Pink_A;
Effect(ev, nTarget, 0);
}
return;
}
else if ((nMov & 0xC000) == 0x8000)
{
goto FS_Pink_A;
Effect(ev, nTarget, 0);
}
else
{
goto FS_Pink_B;
Effect(ev, nTarget, 1);
}
}
return;
}
case 2:
@ -355,8 +359,8 @@ void FuncScorp(int nObject, int nMessage, int nDamage, int nRun)
runlist_DamageEnemy(nTarget, nSprite, 7);
}
}
goto FS_Red;
Effect(ev, nTarget, 2);
return;
}
case 3:
@ -461,20 +465,30 @@ void FuncScorp(int nObject, int nMessage, int nDamage, int nRun)
return;
}
}
}
break;
}
}
void AIScorp::Effect(RunListEvent* ev, int nTarget, int mode)
{
short nScorp = RunData[ev->nRun].nVal;
assert(nScorp >= 0 && nScorp < (int)scorpion.Size());
short nSprite = scorpion[nScorp].nSprite;
FS_Pink_A:
short nAction = scorpion[nScorp].nAction;
auto pSprite = &sprite[nSprite];
bool bVal = false;
if (mode == 0)
{
PlotCourseToSprite(nSprite, nTarget);
pSprite->ang += RandomSize(7) - 63;
pSprite->ang &= kAngleMask;
pSprite->xvel = bcos(pSprite->ang);
pSprite->yvel = bsin(pSprite->ang);
FS_Pink_B:
}
if (mode <= 1)
{
if (scorpion[nScorp].nCount)
{
scorpion[nScorp].nCount--;
@ -502,8 +516,8 @@ FS_Pink_B:
}
}
}
}
FS_Red:
if (!nAction || nTarget == -1) {
return;
}
@ -519,4 +533,11 @@ FS_Red:
pSprite->yvel = 0;
}
}
void FuncScorp(int nObject, int nMessage, int nDamage, int nRun)
{
AIScorp ai;
runlist_DispatchEvent(&ai, nObject, nMessage, nDamage, nRun);
}
END_PS_NS