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- episode menu setup.
This commit is contained in:
parent
556c61b60b
commit
d73f915c66
5 changed files with 59 additions and 79 deletions
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@ -324,6 +324,7 @@ class FListMenuItem
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{
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{
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protected:
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protected:
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int mXpos, mYpos;
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int mXpos, mYpos;
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int mHeight;
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FName mAction;
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FName mAction;
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public:
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public:
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@ -361,6 +362,7 @@ public:
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int GetX() { return mXpos; }
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int GetX() { return mXpos; }
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void SetX(int x) { mXpos = x; }
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void SetX(int x) { mXpos = x; }
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void SetY(int x) { mYpos = x; }
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void SetY(int x) { mYpos = x; }
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void SetHeight(int x) { mHeight = x; }
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};
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};
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class FListMenuItemStaticPatch : public FListMenuItem
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class FListMenuItemStaticPatch : public FListMenuItem
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@ -398,7 +400,6 @@ class FListMenuItemSelectable : public FListMenuItem
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{
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{
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protected:
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protected:
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int mHotkey;
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int mHotkey;
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int mHeight;
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int mParam;
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int mParam;
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public:
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public:
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@ -991,90 +991,70 @@ void M_ParseMenuDefs()
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static void BuildEpisodeMenu()
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static void BuildEpisodeMenu()
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{
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{
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#if 0
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// Build episode menu
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// Build episode menu
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bool success = false;
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int addedVolumes = 0;
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FMenuDescriptor **desc = MenuDescriptors.CheckKey(NAME_Episodemenu);
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FMenuDescriptor **desc = MenuDescriptors.CheckKey(NAME_EpisodeMenu);
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if (desc != NULL)
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if (desc != NULL)
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{
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{
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if ((*desc)->mType == MDESC_ListMenu)
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if ((*desc)->mType == MDESC_ListMenu)
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{
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{
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FListMenuDescriptor *ld = static_cast<FListMenuDescriptor*>(*desc);
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FListMenuDescriptor *ld = static_cast<FListMenuDescriptor*>(*desc);
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int posy = ld->mYpos;
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ld->mSelectedItem = 1;
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int topy = posy;
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// Get lowest y coordinate of any static item in the menu
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for (int i = 0; i < MAXVOLUMES; i++)
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for(unsigned i = 0; i < ld->mItems.Size(); i++)
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{
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{
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int y = ld->mItems[i]->GetY();
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if (gVolumeNames[i].IsNotEmpty())
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if (y < topy) topy = y;
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}
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// center the menu on the screen if the top space is larger than the bottom space
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int totalheight = posy + AllEpisodes.Size() * ld->mLinespacing - topy;
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if (totalheight < 190 || AllEpisodes.Size() == 1)
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{
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int newtop = (200 - totalheight + topy) / 2;
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int topdelta = newtop - topy;
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if (topdelta < 0)
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{
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{
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for(unsigned i = 0; i < ld->mItems.Size(); i++)
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auto it = new FListMenuItemNativeText(ld->mXpos, 0, 0, gVolumeNames[i][0], gVolumeNames[i], NIT_BigFont, NIT_ActiveState, 1, NAME_SkillMenu, i + 1);
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{
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ld->mItems[i]->OffsetPositionY(topdelta);
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}
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posy -= topdelta;
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}
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ld->mSelectedItem = ld->mItems.Size();
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for(unsigned i = 0; i < AllEpisodes.Size(); i++)
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{
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FListMenuItem *it;
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if (AllEpisodes[i].mPicName.IsNotEmpty())
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{
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FTextureID tex = GetMenuTexture(AllEpisodes[i].mPicName);
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it = new FListMenuItemPatch(ld->mXpos, posy, ld->mLinespacing, AllEpisodes[i].mShortcut,
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tex, NAME_Skillmenu, i);
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}
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else
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{
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it = new FListMenuItemText(ld->mXpos, posy, ld->mLinespacing, AllEpisodes[i].mShortcut,
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AllEpisodes[i].mEpisodeName, ld->mFont, ld->mFontColor, ld->mFontColor2, NAME_Skillmenu, i);
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}
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ld->mItems.Push(it);
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ld->mItems.Push(it);
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posy += ld->mLinespacing;
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addedVolumes++;
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if (gVolumeSubtitles[i].IsNotEmpty())
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{
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//auto it = new FListMenuItemNativeStaticText(ld->mXpos, gVolumeSubtitles[i], NIT_SmallFont);
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//ld->mItems.Push(it);
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}
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}
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}
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if (AllEpisodes.Size() == 1)
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if (1 /*CheckUserMaps()*/)
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{
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{
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ld->mAutoselect = ld->mSelectedItem;
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//auto it = new FListMenuItemNativeStaticText(ld->mXpos, "", NIT_SmallFont); // empty entry as spacer.
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//ld->mItems.Push(it);
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auto it = new FListMenuItemNativeText(ld->mXpos, 0, 0, 0, "$MNU_USERMAP", NIT_BigFont, NIT_ActiveState, 1, NAME_SkillMenu, i + 1);
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ld->mItems.Push(it);
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addedVolumes++;
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if (g_gameType & GAMEFLAG_SW) // fixme: make this game independent.
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{
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//auto it = new FListMenuItemNativeStaticText(ld->mXpos, "$MNU_SELECTUSERMAP", NIT_SmallFont);
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//ld->mItems.Push(it);
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}
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}
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if (addedVolumes == 1)
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{
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ld->mAutoselect = 0;
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}
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}
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success = true;
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}
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}
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}
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}
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}
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}
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if (!success)
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#if 0
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if (gVolumeNames[i].IsNotEmpty())
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{
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{
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// Couldn't create the episode menu, either because there's too many episodes or some error occured
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if (!(gVolumeFlags[i] & EF_HIDEFROMSP))
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// Create an option menu for episode selection instead.
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FOptionMenuDescriptor *od = new FOptionMenuDescriptor;
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if (desc != NULL) delete *desc;
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MenuDescriptors[NAME_Episodemenu] = od;
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od->mType = MDESC_OptionsMenu;
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od->mMenuName = NAME_Episodemenu;
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od->mTitle = "$MNU_EPISODE";
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od->mSelectedItem = 0;
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od->mScrollPos = 0;
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od->mClass = NULL;
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od->mPosition = -15;
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od->mScrollTop = 0;
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od->mIndent = 160;
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od->mDontDim = false;
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for(unsigned i = 0; i < AllEpisodes.Size(); i++)
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{
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{
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FOptionMenuItemSubmenu *it = new FOptionMenuItemSubmenu(AllEpisodes[i].mEpisodeName, "Skillmenu", i);
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MEL_EPISODE[i] = &ME_EPISODE[i];
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od->mItems.Push(it);
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ME_EPISODE[i] = ME_EPISODE_TEMPLATE;
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ME_EPISODE[i].name = gVolumeNames[i];
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}
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// if (!(EpisodeFlags[i] & EF_HIDEFROMMP))
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{
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MEOSN_NetEpisodes[k] = gVolumeNames[i];
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MEOSV_NetEpisodes[k] = i;
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k++;
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}
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}
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}
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}
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M_EPISODE.numEntries = g_volumeCnt + 2;
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#endif
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#endif
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}
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}
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@ -24,3 +24,13 @@ xx(SaveMenu)
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xx(LoadMenu)
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xx(LoadMenu)
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xx(SoundMenu)
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xx(SoundMenu)
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xx(ConfirmPlayerReset)
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xx(ConfirmPlayerReset)
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xx(EpisodeMenu)
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xx(SkillMenu)
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xx(CustomGameMenu)
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xx(CustomSubMenu1)
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xx(CustomSubMenu2)
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xx(CustomSubMenu3)
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xx(CustomSubMenu4)
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xx(CustomSubMenu5)
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xx(CustomSubMenu6)
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xx(CustomSubMenu7)
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@ -547,6 +547,7 @@ protected:
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numvalidentries--;
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numvalidentries--;
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continue;
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continue;
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}
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}
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entry->SetHeight(height);
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totalheight += height;
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totalheight += height;
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}
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}
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if (mDesc->mSpacing <= 0) calculatedentryspacing = std::max(0, (y_lower - y_upper - totalheight) / (numvalidentries > 1 ? numvalidentries - 1 : 1));
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if (mDesc->mSpacing <= 0) calculatedentryspacing = std::max(0, (y_lower - y_upper - totalheight) / (numvalidentries > 1 ? numvalidentries - 1 : 1));
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@ -19,7 +19,6 @@ LISTMENU "MainMenu"
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position 160, 55, 115
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position 160, 55, 115
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centermenu
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centermenu
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}
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}
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linespacing 15
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class "Duke.MainMenu"
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class "Duke.MainMenu"
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NativeTextItem "$MNU_NEWGAME", "n", "PlayerclassMenu"
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NativeTextItem "$MNU_NEWGAME", "n", "PlayerclassMenu"
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//NativeTextItem "$MNU_NEWGAME", "m", "MultiMenu" // In EDuke this replaces "New Game" when in networking mode. Kept here as a reminder (I'm not going to support EDuke's C/S implementation)
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//NativeTextItem "$MNU_NEWGAME", "m", "MultiMenu" // In EDuke this replaces "New Game" when in networking mode. Kept here as a reminder (I'm not going to support EDuke's C/S implementation)
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@ -134,25 +133,14 @@ LISTMENU "EpisodeMenu"
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{
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{
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ScriptId 100
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ScriptId 100
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// Episode names filled in programmatically
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// Episode names filled in programmatically
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NativeTextItem "", "", "SkillMenu", 1
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NativeStaticTextItem ""
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NativeTextItem "", "", "SkillMenu", 2
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NativeStaticTextItem ""
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NativeTextItem "", "", "SkillMenu", 3
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NativeStaticTextItem ""
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NativeTextItem "", "", "SkillMenu", 4
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NativeStaticTextItem ""
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NativeTextItem "", "", "SkillMenu", 5
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NativeStaticTextItem ""
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NativeTextItem "", "", "SkillMenu", 6
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NativeStaticTextItem ""
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NativeTextItem "", "", "SkillMenu", 7
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//Spacer
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//Spacer
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/*
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NativeTextItem "$MNU_USERMAP", "u", "UserMap"
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NativeTextItem "$MNU_USERMAP", "u", "UserMap"
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ifgame(ShadowWarrior)
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ifgame(ShadowWarrior)
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{
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{
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NativeStaticTextItem "$MNU_SELECTUSERMAP"
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NativeStaticTextItem "$MNU_SELECTUSERMAP"
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}
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}
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*/
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}
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}
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LISTMENU "SkillMenu"
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LISTMENU "SkillMenu"
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