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- backend update from GZDoom
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35 changed files with 217 additions and 98 deletions
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@ -743,7 +743,7 @@ void videoShowFrame(int32_t w)
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}
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OpenGLRenderer::GLRenderer->mBuffers->BlitSceneToTexture(); // Copy the resulting scene to the current post process texture
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screen->PostProcessScene(false, 0, []() {
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screen->PostProcessScene(false, 0, 1.f, []() {
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GLInterface.Draw2D(&twodpsp); // draws the weapon sprites
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});
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screen->Update();
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