- backend update from GZDoom

This commit is contained in:
Christoph Oelckers 2020-06-07 15:02:54 +02:00
parent 4c6abe1bb9
commit d7225c1965
35 changed files with 217 additions and 98 deletions

View file

@ -743,7 +743,7 @@ void videoShowFrame(int32_t w)
}
OpenGLRenderer::GLRenderer->mBuffers->BlitSceneToTexture(); // Copy the resulting scene to the current post process texture
screen->PostProcessScene(false, 0, []() {
screen->PostProcessScene(false, 0, 1.f, []() {
GLInterface.Draw2D(&twodpsp); // draws the weapon sprites
});
screen->Update();