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- SW: Remove DSWPlayer::drive_avel
, we can just use DCoreActor::lastcmd
for this.
This commit is contained in:
parent
54d307a7e6
commit
d683a6900a
3 changed files with 7 additions and 21 deletions
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@ -1192,7 +1192,6 @@ void DoPlayerResetMovement(DSWPlayer* pp)
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pp->vect.Zero();
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pp->ovect.Zero();
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pp->slide_vect.Zero();
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pp->drive_avel = 0;
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pp->Flags &= ~(PF_PLAYER_MOVED);
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}
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@ -1451,10 +1450,7 @@ void DoPlayerTurnVehicle(DSWPlayer* pp, double zz, double floordist)
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if (sop->drive_angspeed)
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{
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float drive_oavel = pp->drive_avel;
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pp->drive_avel = float((pp->cmd.ucmd.avel * sop->drive_angspeed + (drive_oavel * (sop->drive_angslide - 1))) / sop->drive_angslide);
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pp->cmd.ucmd.avel = pp->drive_avel;
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pp->cmd.ucmd.avel = float(((pp->cmd.ucmd.avel * sop->drive_angspeed) + (pp->lastcmd.ucmd.avel * (sop->drive_angslide - 1))) / sop->drive_angslide);
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}
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else
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{
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@ -1479,24 +1475,20 @@ void DoPlayerTurnVehicle(DSWPlayer* pp, double zz, double floordist)
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void DoPlayerTurnVehicleRect(DSWPlayer* pp, DVector2* pos, DVector2* opos)
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{
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float avel;
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SECTOR_OBJECT* sop = pp->sop;
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if (sop->drive_angspeed)
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{
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float drive_oavel = pp->drive_avel;
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pp->drive_avel = float((pp->cmd.ucmd.avel * sop->drive_angspeed + (drive_oavel * (sop->drive_angslide - 1))) / sop->drive_angslide);
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avel = pp->drive_avel;
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pp->cmd.ucmd.avel = float(((pp->cmd.ucmd.avel * sop->drive_angspeed) + (pp->lastcmd.ucmd.avel * (sop->drive_angslide - 1))) / sop->drive_angslide);
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}
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else
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{
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avel = pp->cmd.ucmd.avel * synctics * 0.125f;
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pp->cmd.ucmd.avel *= synctics * 0.125f;
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}
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if (avel != 0)
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if (pp->cmd.ucmd.avel != 0)
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{
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auto sum = pp->GetActor()->spr.Angles.Yaw + DAngle::fromDeg(avel);
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auto sum = pp->GetActor()->spr.Angles.Yaw + DAngle::fromDeg(pp->cmd.ucmd.avel);
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if (RectClipTurn(pp, sum, pos, opos))
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{
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pp->GetActor()->spr.Angles.Yaw = sum;
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@ -1517,14 +1509,11 @@ void DoPlayerTurnTurret(DSWPlayer* pp)
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if (sop->drive_angspeed)
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{
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float drive_oavel = pp->drive_avel;
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pp->drive_avel = float((pp->cmd.ucmd.avel * sop->drive_angspeed + (drive_oavel * (sop->drive_angslide - 1))) / sop->drive_angslide);
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pp->cmd.ucmd.avel = pp->drive_avel;
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pp->cmd.ucmd.avel = float(((pp->cmd.ucmd.avel * sop->drive_angspeed) + (pp->lastcmd.ucmd.avel * (sop->drive_angslide - 1))) / sop->drive_angslide);
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}
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else
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{
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pp->cmd.ucmd.avel = pp->cmd.ucmd.avel * synctics * 0.25f;
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pp->cmd.ucmd.avel *= synctics * 0.25f;
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}
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if (fabs(pp->cmd.ucmd.avel) >= FLT_EPSILON)
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@ -7280,7 +7269,6 @@ DEFINE_FIELD(DSWPlayer, friction)
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//DEFINE_FIELD(DSWPlayer, slide_yvect)
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DEFINE_FIELD(DSWPlayer, slide_ang)
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DEFINE_FIELD(DSWPlayer, slide_dec)
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DEFINE_FIELD(DSWPlayer, drive_avel)
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DEFINE_FIELD(DSWPlayer, circle_camera_ang)
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DEFINE_FIELD(DSWPlayer, camera_check_time_delay)
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DEFINE_FIELD(DSWPlayer, cursector)
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@ -340,7 +340,6 @@ void DSWPlayer::Serialize(FSerializer& arc)
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("slide_vect", slide_vect)
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("slide_ang", slide_ang)
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("slide_dec", slide_dec)
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("drive_avel", drive_avel)
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("circle_camera_ang", circle_camera_ang)
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("camera_check_time_delay", camera_check_time_delay)
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("cursectnum", cursector)
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@ -200,7 +200,6 @@ class SWPlayer : CorePlayer native
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native int friction;
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native int16 slide_ang;
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native int slide_dec;
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native float drive_avel;
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native double circle_camera_ang;
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native int16 camera_check_time_delay;
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