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- Build/Duke: Remove the only use case for drawrooms()
inline wrapper and change getcamspriteang()
to return binangle instead of a build angle.
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parent
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commit
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2 changed files with 6 additions and 11 deletions
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@ -463,11 +463,6 @@ void renderCompleteMirror(void);
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int32_t renderDrawRoomsQ16(int32_t daposx, int32_t daposy, int32_t daposz, fixed_t daang, fixed_t dahoriz, int16_t dacursectnum);
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static FORCE_INLINE int32_t drawrooms(int32_t daposx, int32_t daposy, int32_t daposz, int16_t daang, int16_t dahoriz, int16_t dacursectnum)
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{
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return renderDrawRoomsQ16(daposx, daposy, daposz, IntToFixed(daang), IntToFixed(dahoriz), dacursectnum);
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}
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void renderDrawMasks(void);
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void videoInit();
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void videoClearViewableArea(int32_t dacol);
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@ -259,9 +259,9 @@ void renderMirror(int cposx, int cposy, int cposz, binangle cang, fixedhoriz cho
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//
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//---------------------------------------------------------------------------
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static inline int16_t getcamspriteang(DDukeActor* newOwner, double const smoothratio)
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static inline binangle getcamspriteang(DDukeActor* newOwner, double const smoothratio)
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{
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return newOwner->tempang + xs_CRoundToInt(fmulscale16(((newOwner->s.ang - newOwner->tempang + 1024) & 2047) - 1024, smoothratio));
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return buildfang(newOwner->tempang + fmulscale16(((newOwner->s.ang - newOwner->tempang + 1024) & 2047) - 1024, smoothratio));
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}
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//---------------------------------------------------------------------------
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@ -295,9 +295,9 @@ void animatecamsprite(double smoothratio)
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auto camera = &camsprite->GetOwner()->s;
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auto ang = getcamspriteang(camsprite->GetOwner(), smoothratio);
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// Note: no ROR or camera here for now - the current setup has no means to detect these things before rendering the scene itself.
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drawrooms(camera->x, camera->y, camera->z, ang, camera->shade, camera->sectnum); // why 'shade'...?
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renderDrawRoomsQ16(camera->x, camera->y, camera->z, ang.asq16(), IntToFixed(camera->shade), camera->sectnum); // why 'shade'...?
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display_mirror = 1; // should really be 'display external view'.
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fi.animatesprites(camera->x, camera->y, ang, smoothratio);
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fi.animatesprites(camera->x, camera->y, ang.asbuild(), smoothratio);
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display_mirror = 0;
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renderDrawMasks();
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});
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@ -517,7 +517,7 @@ void displayrooms(int snum, double smoothratio)
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if (s->yvel < 0) s->yvel = -100;
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else if (s->yvel > 199) s->yvel = 300;
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cang = buildang(ud.cameraactor->tempang + xs_CRoundToInt(fmulscale16(((s->ang + 1024 - ud.cameraactor->tempang) & 2047) - 1024, smoothratio)));
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cang = buildfang(ud.cameraactor->tempang + fmulscale16(((s->ang + 1024 - ud.cameraactor->tempang) & 2047) - 1024, smoothratio));
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auto bh = buildhoriz(s->yvel);
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se40code(s->x, s->y, s->z, cang, bh, smoothratio);
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@ -581,7 +581,7 @@ void displayrooms(int snum, double smoothratio)
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if (p->newOwner != nullptr)
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{
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auto spr = &p->newOwner->s;
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cang = buildang(getcamspriteang(p->newOwner, smoothratio));
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cang = getcamspriteang(p->newOwner, smoothratio);
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choriz = buildhoriz(spr->shade);
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cposx = spr->pos.x;
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cposy = spr->pos.y;
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