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- replaced the alias names for some tiles with their numbers in Menudef.
Fixes #1 It is not worth reimplementing the alias mechanism for a mere 3 names here.
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1 changed files with 8 additions and 67 deletions
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@ -191,58 +191,6 @@ LISTMENU "EpisodeMenu"
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ScriptId 100
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}
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LISTMENU "HuntMenu"
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{
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ifgame(Deer)
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{
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class "$.HuntMenu"
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position 160, 102, 78
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centermenu
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animatedtransition
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NativeTextItem "LAKE SWAMPY", "q", "WeaponsMenu", 0
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NativeTextItem "SAGEBRUSH FLATS", "q", "WeaponsMenu", 1
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NativeTextItem "OZARK FOREST", "q", "WeaponsMenu", 2
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NativeTextItem "SNOWBUSH RIDGE", "q", "WeaponsMenu", 3
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}
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}
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LISTMENU "TargetMenu"
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{
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ifgame(Deer)
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{
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class "$.TargetMenu"
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position 160, 102, 78
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centermenu
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animatedtransition
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NativeTextItem "NORTH RANGE", "q", "WeaponsMenu", 4
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NativeTextItem "SOUTH RANGE", "q", "WeaponsMenu", 5
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}
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}
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LISTMENU "TrophiesMenu"
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{
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class "$.TrophiesMenu"
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position 160, 102, 78
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centermenu
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animatedtransition
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}
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LISTMENU "WeaponsMenu"
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{
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ifgame(Deer)
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{
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class "$.WeaponMenu"
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position 160, 102, 98
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centermenu
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animatedtransition
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NativeTextItem "Pistol", "q", "StartGame", 0
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NativeTextItem "Rifle", "q", "StartGame", 1
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NativeTextItem "Rifle With Scope", "q", "StartGame", 2
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NativeTextItem "Shotgun", "q", "StartGame", 3
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NativeTextItem "Crossbow", "q", "StartGame", 4
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}
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}
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LISTMENU "SkillMenu"
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{
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ifgame(Duke, Nam, WW2GI, Fury, Redneck, RedneckRides)
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@ -290,8 +238,8 @@ ImageScroller "HelpMenu"
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{
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ifgame(Duke, Nam, WW2GI, Fury)
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{
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ImageItem "TEXTSTORY", 400
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ImageItem "F1HELP", 401
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ImageItem "#3280", 400
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ImageItem "#2445", 401
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class "$.ImageScrollerMenu"
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ifgame(Duke, Nam, WW2GI)
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{
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@ -300,11 +248,11 @@ ImageScroller "HelpMenu"
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}
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ifgame(Redneck, RedneckRides, Deer)
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{
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ImageItem "TEXTSTORY"
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ImageItem "F1HELP"
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ImageItem "#2541"
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ImageItem "#1633"
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ifgame(RedneckRides)
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{
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ImageItem "RRTILE1636"
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ImageItem "#1636"
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}
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animatedtransition
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}
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@ -345,19 +293,12 @@ ImageScroller "CreditsMenu"
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{
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ifgame(Duke, Nam, WW2GI)
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{
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ImageItem "CREDITSTEXT1", 990
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ImageItem "CREDITSTEXT2", 991
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ImageItem "CREDITSTEXT3", 992
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ImageItem "#2504", 990
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ImageItem "#2505", 991
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ImageItem "#2506", 992
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animatedtransition
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class "Duke.ImageScrollerMenu"
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}
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ifgame(fury)
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{
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// Ion Fury does not have a separate credits menu, so if someone tries to open it anyway, use the same screens as "Help" but start on the one for the credits.
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ImageItem "F1HELP", 401
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ImageItem "TEXTSTORY", 400
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class "Duke.ImageScrollerMenu"
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}
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ifgame(Redneck)
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{
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// no point putting this into the string table.
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