From d267ae71defc2aa3637af51d70ee88c1403cb2a9 Mon Sep 17 00:00:00 2001
From: hendricks266 <hendricks266@1a8010ca-5511-0410-912e-c29ae57300e0>
Date: Thu, 5 Jan 2017 05:29:40 +0000
Subject: [PATCH] Lunatic: Fix build, part 10. g_currentFrameRate -->
 g_frameRate

git-svn-id: https://svn.eduke32.com/eduke32@5993 1a8010ca-5511-0410-912e-c29ae57300e0
---
 polymer/eduke32/source/lunatic/defs.ilua  | 4 ++--
 polymer/eduke32/source/lunatic/dynsymlist | 2 +-
 polymer/eduke32/source/m32vars.c          | 2 +-
 3 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/polymer/eduke32/source/lunatic/defs.ilua b/polymer/eduke32/source/lunatic/defs.ilua
index bb46d8bf7..680246a72 100644
--- a/polymer/eduke32/source/lunatic/defs.ilua
+++ b/polymer/eduke32/source/lunatic/defs.ilua
@@ -668,7 +668,7 @@ const int32_t playerswhenstarted;
 int16_t g_spriteDeleteQueueSize;
 int16_t g_blimpSpawnItems[15];
 int32_t g_scriptVersion;
-const int32_t g_currentFrameRate;
+const int32_t g_frameRate;
 const int32_t g_currentMenu;
 uint16_t g_earthquakeTime;
 uint32_t g_moveThingsCount;
@@ -1573,7 +1573,7 @@ function gv_access._get_viewingrange()
 end
 
 function gv_access._currentFramerate()
-    return ffiC.g_currentFrameRate
+    return ffiC.g_frameRate
 end
 
 function gv_access._currentMenu()
diff --git a/polymer/eduke32/source/lunatic/dynsymlist b/polymer/eduke32/source/lunatic/dynsymlist
index 649ddd9d4..d10b3b2f1 100644
--- a/polymer/eduke32/source/lunatic/dynsymlist
+++ b/polymer/eduke32/source/lunatic/dynsymlist
@@ -182,7 +182,7 @@ playerswhenstarted;
 g_spriteDeleteQueueSize;
 g_blimpSpawnItems;
 g_scriptVersion;
-g_currentFrameRate;
+g_frameRate;
 g_currentMenu;
 g_earthquakeTime;
 g_moveThingsCount;
diff --git a/polymer/eduke32/source/m32vars.c b/polymer/eduke32/source/m32vars.c
index d53faa384..12b9eca12 100644
--- a/polymer/eduke32/source/m32vars.c
+++ b/polymer/eduke32/source/m32vars.c
@@ -546,7 +546,7 @@ static void Gv_AddSystemVars(void)
     Gv_NewVar("viewingrange",(intptr_t)&viewingrange, GAMEVAR_SYSTEM | GAMEVAR_INTPTR | GAMEVAR_READONLY);
     Gv_NewVar("yxaspect",(intptr_t)&yxaspect, GAMEVAR_SYSTEM | GAMEVAR_INTPTR | GAMEVAR_READONLY);
 
-///    Gv_NewVar("framerate",(intptr_t)&g_currentFrameRate, GAMEVAR_SYSTEM | GAMEVAR_INTPTR | GAMEVAR_READONLY);
+///    Gv_NewVar("framerate",(intptr_t)&g_frameRate, GAMEVAR_SYSTEM | GAMEVAR_INTPTR | GAMEVAR_READONLY);
 ///    Gv_NewVar("display_mirror",(intptr_t)&display_mirror, GAMEVAR_SYSTEM | GAMEVAR_CHARPTR);
 
     Gv_NewVar("randomseed",(intptr_t)&randomseed, GAMEVAR_SYSTEM | GAMEVAR_INTPTR);