From d1c6c783a6842b552f4ee0ca2b2b3244c25153e4 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sat, 25 Dec 2021 20:33:08 +0100 Subject: [PATCH] - SW: fixed user spawned for wrong actor. --- source/games/sw/src/weapon.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/source/games/sw/src/weapon.cpp b/source/games/sw/src/weapon.cpp index a154a9384..b1ab78a39 100644 --- a/source/games/sw/src/weapon.cpp +++ b/source/games/sw/src/weapon.cpp @@ -11174,13 +11174,13 @@ int DoFireball(DSWActor* actor) SPRITEp hsp; USERp hu; - hsp = &u->coll.actor->s(); + hsp = &u->coll.actor->s(); // hitActor hu = u->coll.actor->u(); if (TEST(hsp->extra, SPRX_BURNABLE)) { if (!hu) - hu = SpawnUser(actor, hsp->picnum, nullptr); + hu = SpawnUser(u->coll.actor, hsp->picnum, nullptr); SpawnFireballFlames(actor, u->coll.actor); hit_burn = true; }