From d14907e847adff49e96447e1d00a44c36aab9134 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sat, 25 Dec 2021 22:25:17 +0100 Subject: [PATCH] - deleted u variables in ninja.cpp --- source/games/sw/src/ninja.cpp | 31 ++----------------------------- 1 file changed, 2 insertions(+), 29 deletions(-) diff --git a/source/games/sw/src/ninja.cpp b/source/games/sw/src/ninja.cpp index 0a96af5c2..d10cf04ef 100644 --- a/source/games/sw/src/ninja.cpp +++ b/source/games/sw/src/ninja.cpp @@ -1817,7 +1817,6 @@ ACTOR_ACTION_SET PlayerNinjaActionSet = int SetupNinja(DSWActor* actor) { - USERp u; ANIMATOR DoActorDecide; short pic = actor->spr.picnum; @@ -1825,14 +1824,9 @@ int SetupNinja(DSWActor* actor) int RedNinjaHealth = MinEnemySkill <= Skill ? HEALTH_RED_NINJA : HEALTH_NINJA; if (Skill < MinEnemySkill - 1) actor->spr.pal = 0; - if (TEST(actor->spr.cstat, CSTAT_SPRITE_RESTORE)) + if (!TEST(actor->spr.cstat, CSTAT_SPRITE_RESTORE)) { - u = actor->u(); - ASSERT(u); - } - else - { - u = SpawnUser(actor, NINJA_RUN_R0, s_NinjaRun[0]); + SpawnUser(actor, NINJA_RUN_R0, s_NinjaRun[0]); actor->user.Health = HEALTH_NINJA; } @@ -1937,8 +1931,6 @@ int SetupNinja(DSWActor* actor) int DoNinjaHariKari(DSWActor* actor) { - USER* u = actor->u(); - UpdateSinglePlayKills(actor); change_actor_stat(actor, STAT_DEAD_ACTOR); RESET(actor->spr.cstat, CSTAT_SPRITE_BLOCK|CSTAT_SPRITE_BLOCK_HITSCAN); @@ -1964,8 +1956,6 @@ int DoNinjaHariKari(DSWActor* actor) int DoNinjaGrabThroat(DSWActor* actor) { - USER* u = actor->u(); - if ((actor->user.WaitTics -= ACTORMOVETICS) <= 0) { UpdateSinglePlayKills(actor); @@ -2001,8 +1991,6 @@ int DoNinjaGrabThroat(DSWActor* actor) int DoNinjaMove(DSWActor* actor) { - USER* u = actor->u(); - if (TEST(actor->user.Flags2, SPR2_DYING)) { if (sw_ninjahack) @@ -2047,7 +2035,6 @@ int DoNinjaMove(DSWActor* actor) int NinjaJumpActionFunc(DSWActor* actor) { - USER* u = actor->u(); int nx, ny; // Move while jumping @@ -2077,8 +2064,6 @@ int NinjaJumpActionFunc(DSWActor* actor) int NullNinja(DSWActor* actor) { - USER* u = actor->u(); - if (actor->user.WaitTics > 0) actor->user.WaitTics -= ACTORMOVETICS; if (TEST(actor->user.Flags, SPR_SLIDING) && !TEST(actor->user.Flags, SPR_CLIMBING) && !TEST(actor->user.Flags, SPR_JUMPING|SPR_FALLING)) @@ -2095,8 +2080,6 @@ int NullNinja(DSWActor* actor) int DoNinjaPain(DSWActor* actor) { - USER* u = actor->u(); - NullNinja(actor); if (TEST(actor->user.Flags2, SPR2_DYING)) @@ -2116,8 +2099,6 @@ int DoNinjaPain(DSWActor* actor) int DoNinjaSpecial(DSWActor* actor) { - USER* u = actor->u(); - if (actor->user.spal == PALETTE_PLAYER5) { RESET(actor->spr.cstat,CSTAT_SPRITE_TRANSLUCENT); @@ -2161,7 +2142,6 @@ void InitAllPlayerSprites(void) void PlayerLevelReset(PLAYERp pp) { DSWActor* actor = pp->actor; - USERp u = actor->u(); if (gNet.MultiGameType == MULTI_GAME_COMMBAT) { @@ -2201,7 +2181,6 @@ void PlayerLevelReset(PLAYERp pp) void PlayerDeathReset(PLAYERp pp) { DSWActor* actor = pp->actor; - USERp u = actor->u(); if (TEST(pp->Flags, PF_DIVING)) DoPlayerStopDiveNoWarp(pp); @@ -2284,7 +2263,6 @@ void PlayerPanelSetup(void) void PlayerGameReset(PLAYERp pp) { DSWActor* actor = pp->actor; - USERp u = actor->u(); COVER_SetReverb(0); // Turn off any echoing that may have been going before pp->Reverb = 0; @@ -2343,7 +2321,6 @@ extern ACTOR_ACTION_SET PlayerNinjaActionSet; void InitPlayerSprite(PLAYERp pp) { - USERp u; int pnum = int(pp - Player); extern bool NewGame; @@ -2359,8 +2336,6 @@ void InitPlayerSprite(PLAYERp pp) SET(actor->spr.extra, SPRX_PLAYER_OR_ENEMY); RESET(actor->spr.cstat, CSTAT_SPRITE_TRANSLUCENT); - u = actor->u(); - // Grouping items that need to be reset after a LoadLevel ChangeState(actor, s_NinjaRun[0]); actor->user.Rot = sg_NinjaRun; @@ -2416,7 +2391,6 @@ void InitPlayerSprite(PLAYERp pp) void SpawnPlayerUnderSprite(PLAYERp pp) { DSWActor* plActor = pp->actor; - USERp u; int pnum = int(pp - Player); @@ -2424,7 +2398,6 @@ void SpawnPlayerUnderSprite(PLAYERp pp) NINJA_RUN_R0, nullptr, pp->cursector, pp->pos.X, pp->pos.Y, pp->pos.Z, pp->angle.ang.asbuild(), 0); DSWActor* actor = pp->PlayerUnderActor; - u = actor->u(); SET(actor->spr.cstat, CSTAT_SPRITE_BLOCK | CSTAT_SPRITE_BLOCK_HITSCAN); SET(actor->spr.extra, SPRX_PLAYER_OR_ENEMY);