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Temporary workaround for palette or GL surface issue wherein launching Mapster32 into 2d mode produces a black screen until switching to 3d mode and back
git-svn-id: https://svn.eduke32.com/eduke32@6930 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -769,7 +769,7 @@ int app_main(int argc, char const * const * argv)
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g_videoBrightness = 0.0;
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videoSetPalette(0,0,0);
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if (videoSetGameMode(fullscreen, xdim2d, ydim2d, 8) < 0)
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if (videoSetGameMode(fullscreen, xdim2d, ydim2d, bppgame) < 0)
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{
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CallExtUnInit();
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engineUnInit();
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