From d0a890dd15081be2e12594f63a0c076c4ce32835 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Tue, 13 Sep 2022 23:50:07 +0200 Subject: [PATCH] - floatified RR's shootwhip. --- source/games/duke/src/player_r.cpp | 50 ++++++++++++++++-------------- 1 file changed, 26 insertions(+), 24 deletions(-) diff --git a/source/games/duke/src/player_r.cpp b/source/games/duke/src/player_r.cpp index 8979f82f6..44d95badf 100644 --- a/source/games/duke/src/player_r.cpp +++ b/source/games/duke/src/player_r.cpp @@ -749,10 +749,10 @@ static void shootrpg(DDukeActor* actor, int p, DVector3 pos, DAngle ang, int atw // //--------------------------------------------------------------------------- -static void shootwhip(DDukeActor* actor, int p, int sx, int sy, int sz, int sa, int atwith) +static void shootwhip(DDukeActor* actor, int p, DVector3 pos, DAngle ang, int atwith) { auto sect = actor->sector(); - int vel = 0, zvel; + double vel = 0, zvel; int scount; if (actor->spr.extra >= 0) actor->spr.shade = -96; @@ -760,14 +760,14 @@ static void shootwhip(DDukeActor* actor, int p, int sx, int sy, int sz, int sa, scount = 1; if (atwith == 3471) { - vel = 300; - sz -= (15 << 8); + vel = 300/16.; + pos.Z -= 15; scount = 1; } else if (atwith == 3475) { - vel = 300; - sz += (4 << 8); + vel = 300/16; + pos.Z += 4; scount = 1; } @@ -777,26 +777,28 @@ static void shootwhip(DDukeActor* actor, int p, int sx, int sy, int sz, int sa, if (aimed) { - int dal = ((aimed->spr.xrepeat * tileHeight(aimed->spr.picnum)) << 1) - (12 << 8); - zvel = ((aimed->int_pos().Z - sz - dal) * vel) / ldist(ps[p].GetActor(), aimed); - sa = getangle(aimed->int_pos().X - sx, aimed->int_pos().Y - sy); + double dal = ((aimed->spr.xrepeat * tileHeight(aimed->spr.picnum)) * REPEAT_SCALE * 0.5) -12; + double dist = (ps[p].GetActor()->spr.pos.XY() - aimed->spr.pos.XY()).Length(); + zvel = ((aimed->spr.pos.Z - pos.Z - dal) * vel) / dist; + ang = VecToAngle(aimed->spr.pos.XY() - pos.XY()); } else - zvel = -MulScale(ps[p].horizon.sum().asq16(), 98, 16); + zvel = -ps[p].horizon.sum().asbuildf() * (98 / 256.); } else { - int x; + double x; int j = findplayer(actor, &x); - // sa = getangle(ps[j].oposx-sx,ps[j].oposy-sy); if (actor->spr.picnum == VIXEN) - sa -= (krand() & 16); + ang -= randomAngle(22.5 / 8); else - sa += 16 - (krand() & 31); - zvel = (((ps[j].player_int_opos().Z - sz + (3 << 8))) * vel) / ldist(ps[j].GetActor(), actor); + ang += DAngle22_5/8 - randomAngle(22.5 / 4); + + double dist = (ps[j].GetActor()->spr.pos.XY() - actor->spr.pos.XY()).Length(); + zvel = ((ps[j].opos.Z - pos.Z + 3) * vel) / dist; } - int oldzvel = zvel; + double oldzvel = zvel; int sizx = 18; int sizy = 18; @@ -805,14 +807,14 @@ static void shootwhip(DDukeActor* actor, int p, int sx, int sy, int sz, int sa, while (scount > 0) { - auto j = EGS(sect, sx, sy, sz, atwith, -127, sizx, sizy, sa, vel, zvel, actor, 4); - if (!j) return; - j->spr.extra += (krand() & 7); - j->spr.cstat = CSTAT_SPRITE_YCENTER; - j->set_const_clipdist(4); + auto spawned = CreateActor(sect, pos, atwith, -127, sizx, sizy, ang.Buildang(), vel, zvel, actor, 4); + if (!spawned) return; + spawned->spr.extra += (krand() & 7); + spawned->spr.cstat = CSTAT_SPRITE_YCENTER; + spawned->set_const_clipdist(4); - sa = actor->int_ang() + 32 - (krand() & 63); - zvel = oldzvel + 512 - (krand() & 1023); + ang = actor->spr.angle + DAngle22_5/4 - randomAngle(DAngle22_5/2); + zvel = oldzvel + 2 - krandf(4); scount--; } @@ -917,7 +919,7 @@ void shoot_r(DDukeActor* actor, int atwith) } case OWHIP: case UWHIP: - shootwhip(actor, p, sx, sy, sz, sa, atwith); + shootwhip(actor, p, spos, sang, atwith); return; case FIRELASER: